
Human Realm · Ranged · Starting troop
Archer
Solid ranged; the reliable answer to fliers.
Anti-air · shoots fliers down
Stats
- Health
- 26
- Damage
- 11per hit
- Damage per second
- 11
- Attacks every
- 1s
- Range
- 160
- Move speed
- 56
- Sight
- 250how far it spots a foe
- Population
- 1of the army cap
- Raise
- 650gold, in battle
- Armory
- Starteryours from the first match
These are the Archer's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Anti-air. Deals ×1.6 damage to fliers.
- Forest-walker. Crosses forest at full speed.
Strong and weak
Strong: Fliers, light troops.
Weak: Knights, being rushed.
As a ranged troop, it deals extra damage to Siege (×1.3), Anti-Armor (×1.2) and Beast (×1.2) troops.
Cavalry (×1.35), Shock (×1.3) and Beast (×1.3) troops deal extra damage to it.
Raising it
The Archer comes out of its own spawner, which your Builder raises for 650 gold in the middle of a battle. Once it stands it musters an Archer every 19.5 seconds by itself, and levelling it shortens that — to 12.5 seconds at level 2 and 8 seconds at level 3.
Upgrades cost 450 gold to level 2 and 1,900 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
It is one of the five troops the Human Realm roster opens with, so it is yours from the first match — no unlocking.
Other Ranged troops
Every other ranged troop in the game, cheapest to raise first. See all Ranged troops.
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
