Castle Battle · The guide
Armory and Saved Armies
The Armory grows your collection. Your army loadout chooses which of those troops you bring onto the field. Unlocking a troop and raising its spawner are separate steps.
Unlock troops with profile gold
The 260 troops belong to 10 kingdoms. Each kingdom begins with free choices; additional troops cost earned gold in the Armory. Paid unlocks currently range from 150 to 6,900 gold.
An unlock makes a troop available to select. It does not put a free army onto the field: during a battle, your Builder still spends that battle’s gold to raise spawners. Each troop page lists its role, stats, powers and building cost.
Choose an army before the battle
Select a kingdom and a battle mode, then choose seven available troops for your army. A useful plan considers affordable opening troops, answers to the enemy’s troop classes and a way to threaten the keep.
You may also bring up to four available spells. Compare troop classes and counters before committing all your choices to one role.
Save and load a preset
The army chooser has three save slots for each kingdom and battle mode. Choose your troops, save a slot, and load it when you want to return to that army. A saved duel army remains separate from a Team Battle army, and saving for one kingdom does not overwrite another kingdom’s choices.
Only a complete army of available troops can be saved or loaded. Unlocking more troops gives you new options; update a preset deliberately when you want it to use them.
Earn the next unlock
Battles pay profile gold, with more for a win. Add goals from Daily Orders, the Gauntlet, the Campaign and Deeds. The game displays the current reward and whether you can afford an unlock.
