
Orc Horde · Ranged
Javelineer
Hurls heavy javelins — fells fliers and beasts.
Anti-air · shoots fliers down
Stats
- Health
- 29
- Damage
- 12per hit
- Damage per second
- 12
- Attacks every
- 1s
- Range
- 112
- Move speed
- 60
- Sight
- 225how far it spots a foe
- Population
- 1of the army cap
- Raise
- 700gold, in battle
- Armory
- 150gold, to unlock
These are the Javelineer's own figures, the ones the Armory prints. In battle the Orc Horde's trait is added on top: +15% damage · +6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Brace. Deals ×1.9 damage to cavalry, beasts and other big targets.
- Anti-air. Deals ×1.6 damage to fliers.
- Forest-walker. Crosses forest at full speed.
Strong and weak
Strong: Wyrms, big units.
Weak: Shields, longer range.
As a ranged troop, it deals extra damage to Siege (×1.3), Anti-Armor (×1.2) and Beast (×1.2) troops.
Cavalry (×1.35), Shock (×1.3) and Beast (×1.3) troops deal extra damage to it.
Raising it
The Javelineer comes out of its own spawner, which your Builder raises for 700 gold in the middle of a battle. Once it stands it musters a Javelineer every 19 seconds by itself, and levelling it shortens that — to 12.2 seconds at level 2 and 7.8 seconds at level 3.
Upgrades cost 500 gold to level 2 and 2,350 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 150 gold — gold carried between battles, earned by fighting them.
Other Ranged troops
Every other ranged troop in the game, cheapest to raise first. See all Ranged troops.
More Orc Horde troops
- Grunt
- Conscript
- Slinger
- Spike Hurler
- Maceman
- Tusk Breaker
- Wolf Rider
- Boar Rider
- Ravager
- Raider
- Marauder
- Berserker
- Warhorn Bearer
- Blood Shaman
- Plaguebringer
- Sand Mage
- Hexer
- Warlord
- Battering Ram
- Catapult
- Ogre
- Wyvern
- Wyrm
- Cyclops
- Fire Giant
The Orc Horde page has all 26 of them side by side, with the kingdom's powers.
