
Human Realm · Caster · Signature
Inquisitor
Holy fire and a list of names. Whatever it burns, it burns through armour first.
Crowd-killer · hits many at once
Stats
- Health
- 93
- Damage
- 21per hit
- Damage per second
- 13.5
- Attacks every
- 1.55s
- Range
- 180
- Move speed
- 54
- Sight
- 275how far it spots a foe
- Population
- 3of the army cap
- Raise
- 2,650gold, in battle
- Armory
- 1,400gold, to unlock
These are the Inquisitor's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Splash. Every hit also strikes everything within 76 of the target for 60% of its damage.
- Lingering damage. Leaves its target taking 12 damage a second for 3 seconds.
- Curse. Strips its target's armour and makes it take 30% more damage from everything, for 2.8 seconds.
Strong and weak
Strong: Elites, armour, the unclean.
Weak: Assassins, swarms.
As a caster troop, it deals extra damage to Elite (×1.2), Construct (×1.25) and Beast (×1.2) troops.
Shock (×1.2) troops deal extra damage to it.
Raising it
The Inquisitor comes out of its own spawner, which your Builder raises for 2,650 gold in the middle of a battle. Once it stands it musters an Inquisitor every 1 minute 44 seconds by itself, and levelling it shortens that — to 1 minute 12 seconds at level 2 and 46.5 seconds at level 3.
Upgrades cost 1,700 gold to level 2 and 7,500 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 1,400 gold — gold carried between battles, earned by fighting them.
Other Caster troops
Every other caster troop in the game, cheapest to raise first. See all Caster troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Satyr Piper | Beasts | 1,600 | 66 | 12 | 160 | 92 |
| Pyromancer | Dynasty | 1,700 | 35 | 15 | 150 | 52 |
| Druid | Elves | 1,900 | 54 | 8 | 150 | 54 |
| Frost Mage | Dwarves | 1,950 | 35 | 9 | 150 | 52 |
| Geomancer | Dwarves | 2,050 | 42 | 18 | 150 | 50 |
| Hexer | Orcs | 2,100 | 44 | 12 | 150 | 50 |
| Warlock | Undead | 2,300 | 47 | 11 | 150 | 50 |
| Enchanter | Elves | 2,350 | 48 | 8 | 150 | 54 |
| Plaguebringer | Orcs | 2,350 | 47 | 10 | 150 | 50 |
| Sand Mage | Orcs | 2,450 | 45 | 12 | 150 | 52 |
| Banshee | Undead | 2,500 | 81 | 18 | 185 | 96 |
| Sparkwright | Overwound | 2,500 | 51 | 17 | 160 | 62 |
| Binding Warlock | Damned | 2,550 | 62 | 15 | 155 | 54 |
| Stormcaller | Humans | 2,550 | 45 | 18 | 165 | 52 |
| Tempest | Elves | 2,600 | 44 | 17 | 168 | 52 |
| Brimstone Caller | Damned | 2,750 | 57 | 20 | 170 | 58 |
| Fieldwright | Fallen | 2,850 | 60 | 17 | 160 | 58 |
| Governor | Overwound | 2,850 | 56 | 14 | 150 | 58 |
| Onmyōji | Dynasty | 2,850 | 84 | 19 | 190 | 52 |
| Wispcaller | Elves | 3,000 | 81 | 15 | 170 | 58 |
| Graveweaver | Undead | 3,050 | 90 | 16 | 175 | 48 |
| Soul Broker | Damned | 3,050 | 66 | 17 | 150 | 56 |
| Necromancer | Undead | 3,250 | 63 | 10 | 135 | 54 |
| Voidcaller | Undead | 3,400 | 65 | 10 | 135 | 52 |
| Starcaller | Fallen | 3,550 | 65 | 22 | 175 | 54 |
| Plague Doctor | Overwound | 4,100 | 129 | 24 | 150 | 74 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Templar
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
