
Human Realm · Support
Chaplain
Holy warden — heals AND wards allies with absorb barriers.
Line infantry · all-round melee
Stats
- Health
- 63
- Damage
- 6per hit
- Damage per second
- 6.7
- Attacks every
- 0.9s
- Range
- Meleereach 32
- Move speed
- 58
- Sight
- 175how far it spots a foe
- Population
- 2of the army cap
- Raise
- 1,950gold, in battle
- Armory
- 1,000gold, to unlock
These are the Chaplain's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Healing. Mends wounded allies within 130 — 9 health each time.
- Ward. Every 4.5 seconds, shields allies within 150 with a barrier that absorbs 40 damage.
Strong and weak
Strong: Vs burst & casters.
Weak: Sustained DPS.
Cavalry (×1.3), Shock (×1.35) and Beast (×1.4) troops deal extra damage to it.
Raising it
The Chaplain comes out of its own spawner, which your Builder raises for 1,950 gold in the middle of a battle. Once it stands it musters a Chaplain every 1 minute 15 seconds by itself, and levelling it shortens that — to 48.6 seconds at level 2 and 31.1 seconds at level 3.
Upgrades cost 1,200 gold to level 2 and 5,450 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 1,000 gold — gold carried between battles, earned by fighting them.
Other Support troops
Every other support troop in the game, cheapest to raise first. See all Support troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Pixie | Beasts | 700 | 21 | 5 | 130 | 132 |
| Bellowsman | Overwound | 1,100 | 52 | — | Melee | 80 |
| Gaugekeeper | Overwound | 1,500 | 61 | — | Melee | 74 |
| Dirge Piper | Undead | 1,550 | 66 | 7 | Melee | 50 |
| Signaller | Fallen | 1,550 | 61 | — | Melee | 80 |
| Cleric | Humans | 1,600 | 47 | — | Melee | 58 |
| Ledger-Keeper | Damned | 1,600 | 58 | — | Melee | 72 |
| Mender | Fallen | 1,650 | 65 | — | Melee | 74 |
| War Piper | Elves | 1,650 | 55 | 5 | Melee | 62 |
| Confessor | Damned | 1,750 | 63 | — | Melee | 78 |
| Field Surgeon | Dwarves | 1,750 | 49 | — | Melee | 58 |
| Blood Shaman | Orcs | 1,800 | 78 | 13 | 140 | 60 |
| Standard Bearer | Dwarves | 1,800 | 65 | 6 | Melee | 58 |
| Warhorn Bearer | Orcs | 1,900 | 60 | 5 | Melee | 60 |
| Banneret | Humans | 2,050 | 69 | 10 | Melee | 60 |
| Sōhei | Dynasty | 2,050 | 92 | 15 | Melee | 62 |
| Bone Shaper | Undead | 2,100 | 74 | 9 | 120 | 52 |
| Shrine Maiden | Dynasty | 2,200 | 66 | 8 | 130 | 56 |
| Runesmith | Dwarves | 2,250 | 94 | 12 | 120 | 44 |
| Scavenger-Lord | Fallen | 2,250 | 82 | 12 | 120 | 84 |
| Pack Alpha | Beasts | 2,300 | 102 | 16 | Melee | 118 |
| Mossback | Beasts | 2,450 | 224 | 8 | Melee | 40 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
