
Orc Horde · Ranged · Signature
Spike Hurler
Hurls a sharpened femur hard enough to pin a knight to the ground behind him.
Anti-air · shoots fliers down
Stats
- Health
- 54
- Damage
- 29per hit
- Damage per second
- 15.3
- Attacks every
- 1.9s
- Range
- 175
- Move speed
- 52
- Sight
- 250how far it spots a foe
- Population
- 2of the army cap
- Raise
- 1,650gold, in battle
- Armory
- 500gold, to unlock
These are the Spike Hurler's own figures, the ones the Armory prints. In battle the Orc Horde's trait is added on top: +15% damage · +6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour-piercing. Its attacks ignore armour entirely.
- Brace. Deals ×2.4 damage to cavalry, beasts and other big targets.
- Anti-air. Deals ×1.5 damage to fliers.
Strong and weak
Strong: Knights, beasts, fliers.
Weak: Swarms, close work.
As a ranged troop, it deals extra damage to Siege (×1.3), Anti-Armor (×1.2) and Beast (×1.2) troops.
Cavalry (×1.35), Shock (×1.3) and Beast (×1.3) troops deal extra damage to it.
Raising it
The Spike Hurler comes out of its own spawner, which your Builder raises for 1,650 gold in the middle of a battle. Once it stands it musters a Spike Hurler every 55 seconds by itself, and levelling it shortens that — to 35.2 seconds at level 2 and 22.5 seconds at level 3.
Upgrades cost 1,200 gold to level 2 and 5,450 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 500 gold — gold carried between battles, earned by fighting them.
Other Ranged troops
Every other ranged troop in the game, cheapest to raise first. See all Ranged troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Slinger | Orcs | 400 | 21 | 6 | 120 | 58 |
| Gnome Slinger | Beasts | 450 | 20 | 8 | 145 | 66 |
| Wyld Scout | Elves | 500 | 23 | 8 | 158 | 64 |
| Bone Archer | Undead | 550 | 21 | 9 | 150 | 50 |
| Frost Archer | Dwarves | 600 | 21 | 8 | 158 | 52 |
| Archer | Humans | 650 | 26 | 11 | 160 | 56 |
| Axe Thrower | Dwarves | 650 | 35 | 11 | 118 | 48 |
| Javelineer | Orcs | 700 | 29 | 12 | 112 | 60 |
| Ravenkin | Beasts | 700 | 41 | 9 | 148 | 126 |
| Arbalest | Dwarves | 750 | 25 | 22 | 175 | 46 |
| Chu-ko-nu | Dynasty | 750 | 26 | 7 | 135 | 50 |
| Cogshot | Overwound | 750 | 44 | 12 | 135 | 66 |
| Emberling | Damned | 750 | 37 | 11 | 140 | 74 |
| Fire Lance | Dynasty | 750 | 29 | 17 | 105 | 48 |
| Huntress | Elves | 750 | 26 | 12 | 165 | 64 |
| Ray Splitter | Fallen | 750 | 40 | 12 | 160 | 66 |
| Shardslinger | Fallen | 750 | 43 | 12 | 145 | 72 |
| Steam Lance | Overwound | 750 | 44 | 13 | 150 | 60 |
| Yumi Archer | Dynasty | 750 | 26 | 12 | 195 | 56 |
| Marksman | Elves | 900 | 27 | 15 | 185 | 54 |
| Crossbowman | Humans | 1,000 | 30 | 23 | 165 | 50 |
| Longbowman | Humans | 1,100 | 27 | 12 | 240 | 54 |
| Flame Archer | Dynasty | 1,450 | 29 | 12 | 158 | 52 |
| Hand Cannon | Dwarves | 1,550 | 36 | 36 | 150 | 44 |
| Bone Hurler | Undead | 1,600 | 59 | 25 | 180 | 46 |
| Beamlance | Fallen | 1,650 | 57 | 23 | 185 | 58 |
| Vent Gunner | Overwound | 1,700 | 60 | 14 | 120 | 58 |
| Flare Crew | Fallen | 1,750 | 66 | 19 | 190 | 50 |
| Chainshot Crew | Overwound | 1,800 | 72 | 28 | 175 | 48 |
| Sharpshooter | Elves | 1,950 | 30 | 33 | 300 | 52 |
| Screamer | Damned | 2,050 | 54 | 19 | 165 | 80 |
| Watcher | Fallen | 2,050 | 47 | 26 | 240 | 54 |
| Gyrocopter | Dwarves | 2,600 | 131 | 17 | 140 | 118 |
More Orc Horde troops
- Grunt
- Conscript
- Slinger
- Javelineer
- Maceman
- Tusk Breaker
- Wolf Rider
- Boar Rider
- Ravager
- Raider
- Marauder
- Berserker
- Warhorn Bearer
- Blood Shaman
- Plaguebringer
- Sand Mage
- Hexer
- Warlord
- Battering Ram
- Catapult
- Ogre
- Wyvern
- Wyrm
- Cyclops
- Fire Giant
The Orc Horde page has all 26 of them side by side, with the kingdom's powers.
