
Mythic Beasts · Ranged
Ravenkin
Shoots from the branch, and the branch is wherever it wants to be.
Flier · only bows can answer
Stats
- Health
- 41
- Damage
- 9per hit
- Damage per second
- 9
- Attacks every
- 1s
- Range
- 148
- Move speed
- 126
- Sight
- 250how far it spots a foe
- Population
- 2of the army cap
- Raise
- 700gold, in battle
- Armory
- 300gold, to unlock
These are the Ravenkin's own figures, the ones the Armory prints. In battle the Mythic Beasts's trait is added on top: +12% speed · −11% damage · −18% health. Range, reach and speed are in the battlefield's own units.
Special powers
- Anti-air. Deals ×1.7 damage to fliers.
- Flying. Only ranged troops and towers can hit it.
Strong and weak
Strong: Fliers, backline, kiting.
Weak: Massed archers.
As a ranged troop, it deals extra damage to Siege (×1.3), Anti-Armor (×1.2) and Beast (×1.2) troops.
Cavalry (×1.35), Shock (×1.3) and Beast (×1.3) troops deal extra damage to it.
Raising it
The Ravenkin comes out of its own spawner, which your Builder raises for 700 gold in the middle of a battle. Once it stands it musters a Ravenkin every 19.4 seconds by itself, and levelling it shortens that — to 12.4 seconds at level 2 and 8 seconds at level 3.
Upgrades cost 500 gold to level 2 and 2,350 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 300 gold — gold carried between battles, earned by fighting them.
Other Ranged troops
Every other ranged troop in the game, cheapest to raise first. See all Ranged troops.
More Mythic Beasts troops
- Gnoll
- Gnome Slinger
- Quillboar
- Centaur Lancer
- Assassin
- Gnoll Reaver
- Pixie
- Mossback
- Pack Alpha
- Satyr Piper
- Minotaur
- Gnome Tinker
- Ettin
- Dire Wolf
- Harpy
- Great Bear
- Cave Troll
- Basilisk
- Drake
- Manticore
- Thunderbird
- Behemoth
- Hydra
- Chimera
- Roc
The Mythic Beasts page has all 26 of them side by side, with the kingdom's powers.
