
Human Realm · Support
Cleric
Continuously mends the most-wounded allies nearby.
Healer · keeps troops alive
Stats
- Health
- 47
- Damage
- —no attack
- Damage per second
- —
- Attacks every
- 1s
- Range
- Meleereach 0
- Move speed
- 58
- Sight
- 120how far it spots a foe
- Population
- 2of the army cap
- Raise
- 1,600gold, in battle
- Armory
- 500gold, to unlock
These are the Cleric's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special power
- Healing. Mends wounded allies within 135 — 13 health each time.
Strong and weak
Strong: Long fights.
Weak: Being focused; no attack.
Cavalry (×1.3), Shock (×1.35) and Beast (×1.4) troops deal extra damage to it.
Raising it
The Cleric comes out of its own spawner, which your Builder raises for 1,600 gold in the middle of a battle. Once it stands it musters a Cleric every 59.9 seconds by itself, and levelling it shortens that — to 38.3 seconds at level 2 and 24.5 seconds at level 3.
Upgrades cost 1,000 gold to level 2 and 4,500 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 500 gold — gold carried between battles, earned by fighting them.
Other Support troops
Every other support troop in the game, cheapest to raise first. See all Support troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Pixie | Beasts | 700 | 21 | 5 | 130 | 132 |
| Bellowsman | Overwound | 1,100 | 52 | — | Melee | 80 |
| Gaugekeeper | Overwound | 1,500 | 61 | — | Melee | 74 |
| Dirge Piper | Undead | 1,550 | 66 | 7 | Melee | 50 |
| Signaller | Fallen | 1,550 | 61 | — | Melee | 80 |
| Ledger-Keeper | Damned | 1,600 | 58 | — | Melee | 72 |
| Mender | Fallen | 1,650 | 65 | — | Melee | 74 |
| War Piper | Elves | 1,650 | 55 | 5 | Melee | 62 |
| Confessor | Damned | 1,750 | 63 | — | Melee | 78 |
| Field Surgeon | Dwarves | 1,750 | 49 | — | Melee | 58 |
| Blood Shaman | Orcs | 1,800 | 78 | 13 | 140 | 60 |
| Standard Bearer | Dwarves | 1,800 | 65 | 6 | Melee | 58 |
| Warhorn Bearer | Orcs | 1,900 | 60 | 5 | Melee | 60 |
| Chaplain | Humans | 1,950 | 63 | 6 | Melee | 58 |
| Banneret | Humans | 2,050 | 69 | 10 | Melee | 60 |
| Sōhei | Dynasty | 2,050 | 92 | 15 | Melee | 62 |
| Bone Shaper | Undead | 2,100 | 74 | 9 | 120 | 52 |
| Shrine Maiden | Dynasty | 2,200 | 66 | 8 | 130 | 56 |
| Runesmith | Dwarves | 2,250 | 94 | 12 | 120 | 44 |
| Scavenger-Lord | Fallen | 2,250 | 82 | 12 | 120 | 84 |
| Pack Alpha | Beasts | 2,300 | 102 | 16 | Melee | 118 |
| Mossback | Beasts | 2,450 | 224 | 8 | Melee | 40 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
