
Human Realm · Siege · Signature
Trebuchet
Titanic range; flattens castles and whole formations.
Breaker · smashes castles
Stats
- Health
- 56
- Damage
- 40per hit
- Damage per second
- 10.5
- Attacks every
- 3.8s
- Range
- 340
- Move speed
- 24
- Sight
- 330how far it spots a foe
- Population
- 4of the army cap
- Raise
- 3,050gold, in battle
- Armory
- 2,200gold, to unlock
These are the Trebuchet's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Siege. Deals ×3.5 damage to keeps and buildings.
- Splash. Every hit also strikes everything within 122 of the target for 85% of its damage.
Strong and weak
Strong: Castles, blobs.
Weak: Mobile harassers.
As a siege troop, it deals extra damage to Titan (×1.3), Legend (×1.25), Construct (×1.5) and Levy (×1.2) troops.
Ranged (×1.3) troops deal extra damage to it.
Raising it
The Trebuchet comes out of its own spawner, which your Builder raises for 3,050 gold in the middle of a battle. Once it stands it musters a Trebuchet every 1 minute 57 seconds by itself, and levelling it shortens that — to 1 minute 24 seconds at level 2 and 55.3 seconds at level 3.
Upgrades cost 1,900 gold to level 2 and 8,600 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 2,200 gold — gold carried between battles, earned by fighting them.
Other Siege troops
Every other siege troop in the game, cheapest to raise first. See all Siege troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Battering Ram | Orcs | 1,950 | 216 | 16 | Melee | 30 |
| Charnel Ram | Undead | 2,000 | 223 | 15 | Melee | 32 |
| Siege Tower | Humans | 2,050 | 243 | 13 | Melee | 26 |
| Ballista | Elves | 2,250 | 62 | 31 | 260 | 32 |
| Lantern Engine | Fallen | 2,250 | 130 | 29 | 250 | 36 |
| Fire Ox | Dynasty | 2,300 | 230 | 16 | Melee | 62 |
| Gnome Tinker | Beasts | 2,350 | 89 | 23 | 245 | 52 |
| Heartwood Ram | Elves | 2,350 | 257 | 18 | Melee | 36 |
| Onager | Dwarves | 2,350 | 64 | 29 | 250 | 30 |
| Steam Ram | Overwound | 2,350 | 181 | 32 | Melee | 42 |
| Air Ship | Overwound | 2,450 | 181 | 27 | 135 | 40 |
| Grav Sled | Fallen | 2,450 | 167 | 26 | Melee | 52 |
| Mangonel | Humans | 2,500 | 59 | 25 | 250 | 30 |
| Plague Cart | Undead | 2,500 | 102 | 18 | 250 | 34 |
| Catapult | Orcs | 2,550 | 54 | 29 | 270 | 28 |
| Hwacha | Dynasty | 2,600 | 61 | 13 | 245 | 28 |
| Pressure Mortar | Overwound | 2,600 | 100 | 29 | 235 | 38 |
| Bombard | Dwarves | 2,650 | 59 | 32 | 260 | 26 |
| Bone Engine | Damned | 2,700 | 151 | 31 | 225 | 36 |
| Ettin | Beasts | 2,800 | 291 | 23 | Melee | 58 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
