
Human Realm · Elite · Signature
Royal Guard
The throne’s own halberdiers — full plate, and they choose who reaches the king.
Wall · soaks hits for others
Stats
- Health
- 213
- Damage
- 21per hit
- Damage per second
- 22.8
- Attacks every
- 0.92s
- Range
- Meleereach 46
- Move speed
- 66
- Sight
- 210how far it spots a foe
- Population
- 3of the army cap
- Raise
- 3,500gold, in battle
- Armory
- 2,050gold, to unlock
These are the Royal Guard's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour. Takes 46% less damage from every blow that does not ignore armour.
- Armour-piercing. Its attacks ignore armour entirely.
- Brace. Deals ×2 damage to cavalry, beasts and other big targets.
- Taunt. Foes within 145 are made to strike at it instead.
Strong and weak
Strong: Cavalry, elites, holding.
Weak: Massed bows, curses.
As an elite troop, it deals extra damage to Shock (×1.25) troops.
Caster (×1.2) troops deal extra damage to it.
Raising it
The Royal Guard comes out of its own spawner, which your Builder raises for 3,500 gold in the middle of a battle. Once it stands it musters a Royal Guard every 2 minutes 9 seconds by itself, and levelling it shortens that — to 1 minute 36 seconds at level 2 and 1 minute 6 seconds at level 3.
Upgrades cost 2,200 gold to level 2 and 9,850 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 2,050 gold — gold carried between battles, earned by fighting them.
Other Elite troops
Every other elite troop in the game, cheapest to raise first. See all Elite troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Paladin | Humans | 2,450 | 145 | 14 | Melee | 80 |
| Warlord | Orcs | 2,450 | 120 | 16 | Melee | 80 |
| Warden | Dwarves | 2,500 | 219 | 10 | Melee | 62 |
| War Maiden | Elves | 2,550 | 123 | 16 | Melee | 86 |
| War Priest | Humans | 2,550 | 142 | 15 | Melee | 78 |
| Templar | Humans | 2,600 | 110 | 12 | Melee | 72 |
| Vanguard | Dwarves | 2,750 | 194 | 12 | Melee | 66 |
| Sentinel | Elves | 2,800 | 162 | 12 | Melee | 70 |
| Grave Guard | Undead | 3,200 | 197 | 15 | Melee | 54 |
| Samurai | Dynasty | 3,200 | 151 | 22 | Melee | 84 |
| Foreman | Overwound | 3,300 | 120 | 23 | Melee | 84 |
| Abyssal Priest | Damned | 3,700 | 126 | 21 | Melee | 78 |
| Gate Warden | Damned | 3,700 | 159 | 21 | Melee | 72 |
| Death Knight | Undead | 3,750 | 194 | 23 | Melee | 74 |
| Star Warden | Fallen | 3,900 | 138 | 24 | 120 | 84 |
| Dread Champion | Damned | 4,100 | 154 | 26 | Melee | 86 |
| Hull Knight | Fallen | 4,200 | 160 | 28 | Melee | 88 |
| Crater Guard | Fallen | 4,250 | 150 | 25 | Melee | 80 |
| Kensei | Dynasty | 4,300 | 136 | 34 | Melee | 112 |
| Minotaur | Beasts | 4,300 | 258 | 28 | Melee | 88 |
| Harrow Knight | Damned | 4,450 | 144 | 29 | Melee | 96 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
