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Castle Battle · The roll

The Roll of Deeds

90 deeds in eight families, from mustering every banner to winning without a wall. Each pays gold once; 57 carry a title you can wear beside your name, and eleven unlock a charge for your coat of arms.

The families

The Muster

Every banner in the ten rosters, carried onto a field.

DeedWhat it takesGoldAlso
Warlord of the EmbersEvery Orc banner mustered at least once.300A title
Marshal of the RealmEvery Human banner mustered at least once.300A title
Warden of the WyldwoodEvery Elven banner mustered at least once.300A title
Thane of the Deep HoldEvery Dwarven banner mustered at least once.300A title
Lich of the Long BarrowEvery Undead banner mustered at least once.300A title
Sovereign of Ten Thousand ShrinesEvery Dynasty banner mustered at least once.300A title
Herd-FatherEvery Mythic banner mustered at least once.300A title
Master of PressureEvery Overwound banner mustered at least once.300A title
Holder of the NoteEvery Damned banner mustered at least once.300A title
Captain of the WreckEvery Star-Fallen banner mustered at least once.300A title
LeviedTwenty-five different troops have answered you.150—
Well MusteredSixty different troops have answered you.300A title
Lord of BannersA hundred different troops have answered you.600A title
The Whole Realm AnswersEvery troop in every kingdom has stood on a field for you.1,600A title · The Seven Stars charge
A Broad RollEight different troops on one field.150—
The Long Muster RollTwelve different troops on one field.600A title

The Bestiary

The rare, the monstrous and the siege-works.

DeedWhat it takesGoldAlso
Keeper of TitansEvery Titan in the game, fielded.600A title · The Wyrm charge
The LegendariumEvery Legend in the game, fielded.600A title
Master of the WorksEvery Siege in the game, fielded.600A title
The Whole GrimoireEvery Caster in the game, fielded.300A title
The MenagerieEvery Beast in the game, fielded.300—
The Forge-WroughtEvery Construct in the game, fielded.150—
The Ground ShookYour first Titan took the field.150—
A Name Worth TellingYour first Legend took the field.150—
Myth and MonsterA Titan and a Legend on the same field.300—
The SapperTwenty different works raised.300—
Every Stone in the RealmEvery structure the ten kingdoms know how to raise.600A title · The Keystone charge

The Mason

What you raised, and how high you raised it.

DeedWhat it takesGoldAlso
FoundationsA hundred spawners raised.150—
The Master MasonFive hundred spawners raised.300A title
City-BuilderTwo thousand spawners raised.600A title
EntrenchedFifty structures raised.150—
The Siege-WrightTwo hundred and fifty structures raised.300A title
The Third RungA hundred spawners worked to the third rung.150—
Deep FoundationsFive hundred spawners worked to the third rung.300—
The Top RungTwenty-five spawners worked all the way up.300—
Nothing Left to AddA hundred and fifty spawners worked all the way up.600A title
The High WallsTwenty-five keeps taken to the highest wall.300—

The Vow

Won with something deliberately left behind.

DeedWhat it takesGoldAlso
Open GroundWon without ever raising a wall.300A title
The UnwalledTen fields won without ever raising a wall.600A title
One HearthWon on the strength of a single spawner.300A title
Not a ScratchWon with your Builder never struck down.150—
The Untouched HandTwenty-five fields won with your Builder never struck down.300A title
OutnumberedWon having mustered fewer troops than the strongest foe.300—
Quality Over NumberTen fields won outnumbered.600A title
No EnginesWon without raising a single structure.150—
Before the Bread CooledWon inside six minutes.300A title
Green TimberWon with no spawner worked past its first rung.300—
A Thin CompanyWon having mustered fewer than ten troops.300A title
UnbreachedWon with your keep never once struck.300A title
Not One LifeWon having slain nothing at all.600A title · The Laurel charge
The AsceticWon with no wall raised and your Builder never struck.300A title

The Ground

Nobody picks the field. Fight enough of them and you see them all.

DeedWhat it takesGoldAlso
Five FieldsWon on five different duelling grounds.150—
Ten FieldsWon on ten different duelling grounds.300—
Every Duelling GroundWon on every field a duel is ever dealt.600A title
Five WarfrontsWon on five different eight-handed fields.150—
Every WarfrontWon on every field an eight-handed war is ever dealt.300—
The Whole Realm Fought OverWon on every field the realm can deal, duel and war alike.600A title · The Compass Rose charge
Five SkiesWon under five different skies.150—
Every SkyWon under every sky the realm has.300A title
Through the BlizzardWon with snow coming sideways.150—
Under the LightsWon beneath an aurora — the rarest sky in the realm.150—

The Long War

Wars of weariness, and keeps that should have fallen.

DeedWhat it takesGoldAlso
War WearinessWon a field that had gone long enough to weary.150—
The Patient SiegeTen wearied fields, all of them won.300A title
The Hundred YearsFifty wearied fields, all of them won.600A title · The Hourglass charge
The Keep That HeldWon from under a quarter of your keep.300A title
Never Yet FallenTen keeps brought back from a quarter.600A title
A Long AfternoonOne field held for twenty minutes.150—
A Day at WarTwenty-four hours on the field, all told.300—
A Life at WarA hundred hours on the field, all told.600A title
Five ThousandFive thousand of the enemy put down.300—
The Red LedgerTwenty-five thousand of the enemy put down.600A title · The Ossuary charge

The Eight-Handed Field

What four banners can do that one cannot.

DeedWhat it takesGoldAlso
Four AbreastTen eight-handed fields won.150—
The War CouncilFifty eight-handed fields won.300A title
All Four Rode HomeWon an eight-handed field with every ally still standing.300A title
Four Banners, One LineWon with four different kingdoms on your side.300A title
The Last One StandingWon an eight-handed field as the only one of your side left.300A title
The Deepest PurseWon having mustered more than any other seat on the field.300—
The Whole Enemy LineWon having slain more than the entire enemy side together.600A title
The House Rides OutWon an eight-handed field with a full war-band of your own house.600A title · The Sworn Chain charge

The Chronicle

A crown on work the rest of the realm already witnessed.

DeedWhat it takesGoldAlso
A March Without BlemishOne march taken with all thirty medals.300A title
Conqueror of the RealmEvery march in the realm finished.1,600A title · The Conqueror's Wreath charge
A Row at the TopOne row of the board cleared against its hardest foe.300A title
Every Matchup in the RealmEvery one of the board’s hundred squares taken.600A title
The Board Belongs to YouEvery square of the board, at every tier of foe.1,600A title · The Broken Shackle charge
CastellanClimbed to the Castellan’s seat.150—
MarshalClimbed to the Marshal’s seat.300A title
Warden of the MarchClimbed to the Warden’s seat, where the ladder ends.600A title · The Mural Crown charge
One Kingdom Well DressedEvery skin one kingdom has to offer.150—
The Whole WardrobeEvery skin in the game that is for sale.600A title
A Hundred MorningsA hundred days of orders answered.300A title