
Kingdom · Brutal · Fast · Monstrous
Orc Horde
Reavers of the Emberwastes. Spawn faster than the foe can kill, and never stop coming. Your huts are kindling — win before they burn.
Flood the field
How the Orcs fight
Strong: Cheap swarms, savage shock troops and warbeasts no one else can tame.
Weak: No plate, no precision — armour and massed bows punish it.
The Orc Horde field 26 troops across twelve classes — 2 levy, 3 ranged, 3 cavalry, 3 shock, 2 anti-armor, 2 support, 3 caster, 1 elite, 2 siege, 2 beast, 1 legend and 2 titan.
Trait and powers
Every Orc Horde troop fights with the kingdom's trait: +15% damage · +6% speed. It is added in battle on top of the figures on each troop's own page.
- Spawners muster 12% faster
- A landed blow mends the slayer (+8% of the damage it deals)
- But war-huts are flimsy — 24% less building HP
Starting and signature troops
The five troops the Orc Horde roster opens with:
And the eight it is known for — its signature troops:
The Orc Horde roster
All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.
| Troop | Class | Raise | Health | Damage | Range | Speed | Pop | What it does |
|---|---|---|---|---|---|---|---|---|
Conscript | Levy | 350 | 40 | 6 | Melee | 58 | 1 | Dirt-cheap braced pike — bleeds the big things. |
Grunt | Levy | 350 | 33 | 7 | Melee | 66 | 1 | Handed an axe and pointed at the enemy. There are always more where it came from. |
Slinger | Ranged | 400 | 21 | 6 | 120 | 58 | 1 | Cheap skirmisher; pelts fliers from afar. |
Javelineer | Ranged | 700 | 29 | 12 | 112 | 60 | 1 | Hurls heavy javelins — fells fliers and beasts. |
Spike Hurler | Ranged | 1,650 | 54 | 29 | 175 | 52 | 2 | Hurls a sharpened femur hard enough to pin a knight to the ground behind him. |
Wolf Rider | Cavalry | 650 | 64 | 11 | Melee | 152 | 2 | Neither the wolf nor the orc on it has ever been told to stop. |
Boar Rider | Cavalry | 1,400 | 141 | 18 | Melee | 128 | 2 | A war-boar that does not stop when it is told to. Neither does the orc on it. |
Ravager | Cavalry | 1,600 | 149 | 19 | Melee | 122 | 3 | Heavy raider bred to smash spawners & gates apart. |
Raider | Shock | 650 | 70 | 15 | Melee | 98 | 1 | Fast plunderer that heals on every kill. |
Marauder | Shock | 700 | 85 | 16 | Melee | 92 | 2 | Reckless charger that hews through clustered ranks. |
Berserker | Shock | 1,200 | 94 | 20 | Melee | 84 | 2 | Whirls dual axes — cleaves every foe around it. |
Maceman | Anti-Armor | 650 | 78 | 19 | Melee | 58 | 1 | Crushing mace ignores armor and jolts foes back. |
Tusk Breaker | Anti-Armor | 1,550 | 131 | 28 | Melee | 56 | 2 | A cleaver ground from a dead beast’s tusk — it opens plate the way it opened the beast. |
Blood Shaman | Support | 1,800 | 78 | 13 | 140 | 60 | 2 | Opens its own veins to close everyone else’s. The horde never asks how. |
Warhorn Bearer | Support | 1,900 | 60 | 5 | Melee | 60 | 2 | A driving blast: +40% attack speed & +22% move to the host. |
Hexer | Caster | 2,100 | 44 | 12 | 150 | 50 | 2 | Curses a foe: strips armor and amplifies all harm to it +45%. |
Plaguebringer | Caster | 2,350 | 47 | 10 | 150 | 50 | 2 | Throws plague — poison lingers and spreads in a cloud. |
Sand Mage | Caster | 2,450 | 45 | 12 | 150 | 52 | 2 | Snaring sands root foes fast and slow whole advances. |
Warlord | Elite | 2,450 | 120 | 16 | Melee | 80 | 3 | War-leader — +45% allied damage AND saps enemy damage 22%. |
Battering Ram | Siege | 1,950 | 216 | 16 | Melee | 30 | 3 | Castle-breaker (+350% vs walls); useless against troops. |
Catapult | Siege | 2,550 | 54 | 29 | 270 | 28 | 3 | Long-range AoE; +200% vs castles. Fragile up close. |
Ogre | Beast | 2,200 | 270 | 26 | Melee | 58 | 3 | A brute that clubs whole knots of foes off their feet. |
Wyvern | Beast | 3,300 | 210 | 26 | 95 | 116 | 5 | Venom-spitting flier — only bows & towers can bring it down. |
Wyrm | Legend | 6,050 | 388 | 37 | 130 | 98 | 8 | Apex flier; fire breath; only ranged units & towers can hit it. |
Cyclops | Titan | 7,200 | 705 | 50 | Melee | 54 | 8 | A one-eyed brute whose roar saps courage as its club caves in lines. |
Fire Giant | Titan | 8,150 | 750 | 42 | Melee | 52 | 9 | A molten colossus — its strikes set whole ranks ablaze. |
By class
The Orcs campaign
The Emberwastes Rising — The Gilded March has put forts on the ash. Burn them off it.
Their rival on the march is the Human Realm.
In the Gauntlet
The Gauntlet sets every kingdom against every other in one run: the Orc Horde have 10 matchups to win as themselves, and 10 in which they are the foe.


























