
Elven Court · Ranged · Starting troop
Marksman
Disciplined bowman with reliable reach.
Anti-air · shoots fliers down
Stats
- Health
- 27
- Damage
- 15per hit
- Damage per second
- 12.5
- Attacks every
- 1.2s
- Range
- 185
- Move speed
- 54
- Sight
- 270how far it spots a foe
- Population
- 1of the army cap
- Raise
- 900gold, in battle
- Armory
- Starteryours from the first match
These are the Marksman's own figures, the ones the Armory prints. In battle the Elven Court's trait is added on top: +11% damage · +6% range · +3% speed · +2% health. Range, reach and speed are in the battlefield's own units.
Special powers
- Anti-air. Deals ×1.5 damage to fliers.
- Forest-walker. Crosses forest at full speed.
Strong and weak
Strong: Light troops, fliers.
Weak: Knights, rushes.
As a ranged troop, it deals extra damage to Siege (×1.3), Anti-Armor (×1.2) and Beast (×1.2) troops.
Cavalry (×1.35), Shock (×1.3) and Beast (×1.3) troops deal extra damage to it.
Raising it
The Marksman comes out of its own spawner, which your Builder raises for 900 gold in the middle of a battle. Once it stands it musters a Marksman every 26.4 seconds by itself, and levelling it shortens that — to 16.9 seconds at level 2 and 10.8 seconds at level 3.
Upgrades cost 650 gold to level 2 and 2,900 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
It is one of the five troops the Elven Court roster opens with, so it is yours from the first match — no unlocking.
Other Ranged troops
Every other ranged troop in the game, cheapest to raise first. See all Ranged troops.
More Elven Court troops
- Thornguard
- Wyld Scout
- Huntress
- Sharpshooter
- Halberd Lord
- Outrider
- Stag Rider
- Myrmidon
- Moonblade
- Spellblade
- Shadowblade
- War Piper
- Druid
- Enchanter
- Tempest
- Wispcaller
- Sentinel
- War Maiden
- Ballista
- Heartwood Ram
- Griffon Rider
- Phoenix
- Archmage
- Elder Treant
- Storm Giant
The Elven Court page has all 26 of them side by side, with the kingdom's powers.
