
Kingdom · Armoured · Gunpowder · Siege
Dwarven Clans
Clans of the Frostcrags. Your keep opens already walled and your works mend themselves. Weather the storm, then roll the engines forward.
Hold and grind
How the Dwarves fight
Strong: Living walls, black-powder volleys and constructs that break castles.
Weak: Slow, and it fields no cavalry at all — it can be outrun and flanked.
The Dwarven Clans field 26 troops across eleven classes — 2 levy, 5 ranged, 1 shock, 3 anti-armor, 3 support, 2 caster, 2 elite, 2 siege, 2 construct, 1 legend and 3 titan.
Trait and powers
Every Dwarven Clans troop fights with the kingdom's trait: +52% health · +32% damage · −10% speed. It is added in battle on top of the figures on each troop's own page.
- Your keep begins the war already fortified
- Stoneworks: +55% building HP, and they mend themselves
- But the clans are slow to muster — 12% slower spawns
Starting and signature troops
The five troops the Dwarven Clans roster opens with:
And the eight it is known for — its signature troops:
The Dwarven Clans roster
All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.
| Troop | Class | Raise | Health | Damage | Range | Speed | Pop | What it does |
|---|---|---|---|---|---|---|---|---|
Clan Miner | Levy | 400 | 47 | 7 | Melee | 50 | 1 | Down tools, up pick. It has taken apart harder rock than your wall. |
Footman | Levy | 550 | 64 | 9 | Melee | 60 | 1 | Shield-bearing line infantry — a sturdier wall than the Soldier. |
Frost Archer | Ranged | 600 | 21 | 8 | 158 | 52 | 1 | Ice-tipped shafts that chill and slow whatever they strike. |
Axe Thrower | Ranged | 650 | 35 | 11 | 118 | 48 | 1 | A short, ugly axe thrown very hard. The clans’ answer before the powder arrives. |
Arbalest | Ranged | 750 | 25 | 22 | 175 | 46 | 1 | Steel arbalest — punches armor flat and shoves the survivor. |
Hand Cannon | Ranged | 1,550 | 36 | 36 | 150 | 44 | 2 | Dwarven black-powder — a piercing blast with a little splash. |
Gyrocopter | Ranged | 2,600 | 131 | 17 | 140 | 118 | 3 | Clockwork rotors and a bomb rack — the clans’ answer to everything that flies. |
Executioner | Shock | 1,500 | 120 | 37 | Melee | 80 | 2 | Great-axe that cleaves elites and beasts in two. |
Sapper | Anti-Armor | 750 | 60 | 16 | Melee | 62 | 2 | Powder-charges that blow spawners and gates to splinters. |
Pikeman | Anti-Armor | 950 | 86 | 17 | Melee | 54 | 1 | Long pike braced against the charge — gores big & armored alike. |
Shieldbreaker | Anti-Armor | 1,550 | 151 | 32 | Melee | 46 | 2 | A two-handed maul with one purpose: whatever is in front of it stops being armour. |
Field Surgeon | Support | 1,750 | 49 | — | Melee | 58 | 2 | Battlefield medic — mends the wounded faster than any cleric. |
Standard Bearer | Support | 1,800 | 65 | 6 | Melee | 58 | 2 | War banner: +35% damage, +18% speed to allies. |
Runesmith | Support | 2,250 | 94 | 12 | 120 | 44 | 2 | Strikes wards into the plate around it, so the clans take the first blow for free. |
Frost Mage | Caster | 1,950 | 35 | 9 | 150 | 52 | 2 | Chills foes, slowing them to a crawl. |
Geomancer | Caster | 2,050 | 42 | 18 | 150 | 50 | 2 | Hurls boulders of raw earth — heavy splash that scatters ranks. |
Warden | Elite | 2,500 | 219 | 10 | Melee | 62 | 3 | Bulwark — taunts foes to strike only at it; shrugs off blows. |
Vanguard | Elite | 2,750 | 194 | 12 | Melee | 66 | 3 | Tower-shield bulwark — taunts the foe and shrugs off the storm. |
Onager | Siege | 2,350 | 64 | 29 | 250 | 30 | 3 | Bolt-thrower that skewers everything down a lane. |
Bombard | Siege | 2,650 | 59 | 32 | 260 | 26 | 3 | Mortar that lobs fire over walls — splash death to crowds. |
Stone Golem | Construct | 3,250 | 353 | 24 | Melee | 42 | 4 | Living siege — smashes walls and scatters whole ranks. |
Iron Golem | Construct | 3,500 | 395 | 26 | Melee | 40 | 4 | Forged colossus — smashes walls and scatters whole ranks. |
Dreadnought | Legend | 5,600 | 356 | 26 | 145 | 36 | 6 | A boiler on legs with a gun bolted to it. It goes where it likes and shoots what it finds. |
Mountain Giant | Titan | 7,750 | 825 | 48 | Melee | 44 | 9 | Slams the earth with a boulder — the shockwave scatters whole knots of foes. |
Frost Giant | Titan | 8,000 | 780 | 40 | Melee | 48 | 9 | A jotun of glacier ice — every blow chills its foes to a crawl. |
Colossus | Titan | 8,550 | 1,020 | 42 | Melee | 36 | 11 | A walking siege-fortress of bronze — 55% armor; tears castles open. |
By class
The Dwarves campaign
The Frostcrag Reckoning — Third winter running, reavers in the high passes. Settle it properly this time.
Their rival on the march is the Orc Horde.
In the Gauntlet
The Gauntlet sets every kingdom against every other in one run: the Dwarven Clans have 10 matchups to win as themselves, and 10 in which they are the foe.


























