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The Elven Court crest

Kingdom · Reach · Swift · Arcane

Elven Court

Wardens of the Wyldwood. Fight from the woods and the high ground, where you shoot first and they never reach you. Never brawl in the open.

Own the ground

How the Elves fight

Strong: Unmatched bows, blink-strikes and nature magic that roots armies.

Weak: Thin ranks — anything that closes the gap tears through them.

The Elven Court field 26 troops across eleven classes — 1 levy, 4 ranged, 2 cavalry, 4 shock, 1 anti-armor, 1 support, 4 caster, 2 elite, 2 siege, 3 legend and 2 titan.

Trait and powers

Every Elven Court troop fights with the kingdom's trait: +11% damage · +6% range · +3% speed · +2% health. It is added in battle on top of the figures on each troop's own page.

Starting and signature troops

The five troops the Elven Court roster opens with:

And the eight it is known for — its signature troops:

The Elven Court roster

All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.

TroopClassRaiseHealthDamageRangeSpeedPopWhat it does
ThornguardLevy400386Melee661Blackthorn spears set in the treeline. Cheap, patient, and pointed at the horses.
Wyld ScoutRanged500238158641Grew up shooting supper out of the canopy. The war changed the supper, not the shot.
HuntressRanged7502612165641Beast-slayer — devastating against big monsters & fliers.
MarksmanRanged9002715185541Disciplined bowman with reliable reach.
SharpshooterRanged1,9503033300521Extreme range; one shot drops a flier or an elite.
Stag RiderCavalry7509113Melee1402Antlered and silent — it crosses woodland at a gallop no horse could manage.
OutriderCavalry1,0007913Melee1502Blazing scout-horse — runs down anything in the open.
MyrmidonShock1,5009430Melee1182Master blade-dancer — evades a third of all blows.
MoonbladeShock1,7508633Melee1322Steps between moonbeams. The first anyone knows of it is the backline screaming.
SpellbladeShock1,80010032Melee1082Blinks across the field to behead casters & archers.
ShadowbladeShock1,9007737Melee1242Flickers through the shadows to gut the backline.
Halberd LordAnti-Armor7509517Melee562Veteran polearm — cracks armor and hurls big foes away.
War PiperSupport1,650555Melee622A driving march: +35% attack speed and light healing.
DruidCaster1,900548150542Entangles foes in roots while regrowing nearby allies.
EnchanterCaster2,350488150542Weaves haste into allies while miring foes in a crawl.
TempestCaster2,6004417168522Storm-caller whose chain lightning leaps through six foes.
WispcallerCaster3,0008115170583Calls the lights out of the deep wood, and the thorns come up walking behind them.
War MaidenElite2,55012316Melee863Shield-maiden champion who rallies the line as she fights.
SentinelElite2,80016212Melee703Holy guardian — self-heals and wards the whole vanguard.
BallistaSiege2,2506231260323Giant bolt skewers everything in a straight lane.
Heartwood RamSiege2,35025718Melee364A living log the grove lends out. It walks to the gate, and the gate stops being a gate.
Griffon RiderLegend3,50017221901265Sky-knight on a griffon — dives on fliers and backline alike.
PhoenixLegend4,450198261201046Immortal firebird — burns crowds, reborn once from its ashes.
ArchmageLegend5,2007435230525Calls down meteors — annihilates whole armies from afar.
Elder TreantTitan6,35096034Melee349An ancient war-oak — roots foes in place, mends its own bark, never falls.
Storm GiantTitan8,850690401505011A sky-titan that hurls chained lightning — even fliers are not safe.

By class

The Elves campaign

The Wyldwood Wardens — Axes in the Wyldwood, and none of them ours. Find out whose — quietly, if they’ll allow it.

Their rival on the march is the Dwarven Clans.

In the Gauntlet

The Gauntlet sets every kingdom against every other in one run: the Elven Court have 10 matchups to win as themselves, and 10 in which they are the foe.

The other kingdoms