
Kingdom · Reach · Swift · Arcane
Elven Court
Wardens of the Wyldwood. Fight from the woods and the high ground, where you shoot first and they never reach you. Never brawl in the open.
Own the ground
How the Elves fight
Strong: Unmatched bows, blink-strikes and nature magic that roots armies.
Weak: Thin ranks — anything that closes the gap tears through them.
The Elven Court field 26 troops across eleven classes — 1 levy, 4 ranged, 2 cavalry, 4 shock, 1 anti-armor, 1 support, 4 caster, 2 elite, 2 siege, 3 legend and 2 titan.
Trait and powers
Every Elven Court troop fights with the kingdom's trait: +11% damage · +6% range · +3% speed · +2% health. It is added in battle on top of the figures on each troop's own page.
- All elves cross forests at full speed (others bog down)
- Outrange the foe (+6% range, +3% move, +11% damage)
- But the Court builds light — 10% weaker huts
Starting and signature troops
The five troops the Elven Court roster opens with:
And the eight it is known for — its signature troops:
The Elven Court roster
All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.
| Troop | Class | Raise | Health | Damage | Range | Speed | Pop | What it does |
|---|---|---|---|---|---|---|---|---|
Thornguard | Levy | 400 | 38 | 6 | Melee | 66 | 1 | Blackthorn spears set in the treeline. Cheap, patient, and pointed at the horses. |
Wyld Scout | Ranged | 500 | 23 | 8 | 158 | 64 | 1 | Grew up shooting supper out of the canopy. The war changed the supper, not the shot. |
Huntress | Ranged | 750 | 26 | 12 | 165 | 64 | 1 | Beast-slayer — devastating against big monsters & fliers. |
Marksman | Ranged | 900 | 27 | 15 | 185 | 54 | 1 | Disciplined bowman with reliable reach. |
Sharpshooter | Ranged | 1,950 | 30 | 33 | 300 | 52 | 1 | Extreme range; one shot drops a flier or an elite. |
Stag Rider | Cavalry | 750 | 91 | 13 | Melee | 140 | 2 | Antlered and silent — it crosses woodland at a gallop no horse could manage. |
Outrider | Cavalry | 1,000 | 79 | 13 | Melee | 150 | 2 | Blazing scout-horse — runs down anything in the open. |
Myrmidon | Shock | 1,500 | 94 | 30 | Melee | 118 | 2 | Master blade-dancer — evades a third of all blows. |
Moonblade | Shock | 1,750 | 86 | 33 | Melee | 132 | 2 | Steps between moonbeams. The first anyone knows of it is the backline screaming. |
Spellblade | Shock | 1,800 | 100 | 32 | Melee | 108 | 2 | Blinks across the field to behead casters & archers. |
Shadowblade | Shock | 1,900 | 77 | 37 | Melee | 124 | 2 | Flickers through the shadows to gut the backline. |
Halberd Lord | Anti-Armor | 750 | 95 | 17 | Melee | 56 | 2 | Veteran polearm — cracks armor and hurls big foes away. |
War Piper | Support | 1,650 | 55 | 5 | Melee | 62 | 2 | A driving march: +35% attack speed and light healing. |
Druid | Caster | 1,900 | 54 | 8 | 150 | 54 | 2 | Entangles foes in roots while regrowing nearby allies. |
Enchanter | Caster | 2,350 | 48 | 8 | 150 | 54 | 2 | Weaves haste into allies while miring foes in a crawl. |
Tempest | Caster | 2,600 | 44 | 17 | 168 | 52 | 2 | Storm-caller whose chain lightning leaps through six foes. |
Wispcaller | Caster | 3,000 | 81 | 15 | 170 | 58 | 3 | Calls the lights out of the deep wood, and the thorns come up walking behind them. |
War Maiden | Elite | 2,550 | 123 | 16 | Melee | 86 | 3 | Shield-maiden champion who rallies the line as she fights. |
Sentinel | Elite | 2,800 | 162 | 12 | Melee | 70 | 3 | Holy guardian — self-heals and wards the whole vanguard. |
Ballista | Siege | 2,250 | 62 | 31 | 260 | 32 | 3 | Giant bolt skewers everything in a straight lane. |
Heartwood Ram | Siege | 2,350 | 257 | 18 | Melee | 36 | 4 | A living log the grove lends out. It walks to the gate, and the gate stops being a gate. |
Griffon Rider | Legend | 3,500 | 172 | 21 | 90 | 126 | 5 | Sky-knight on a griffon — dives on fliers and backline alike. |
Phoenix | Legend | 4,450 | 198 | 26 | 120 | 104 | 6 | Immortal firebird — burns crowds, reborn once from its ashes. |
Archmage | Legend | 5,200 | 74 | 35 | 230 | 52 | 5 | Calls down meteors — annihilates whole armies from afar. |
Elder Treant | Titan | 6,350 | 960 | 34 | Melee | 34 | 9 | An ancient war-oak — roots foes in place, mends its own bark, never falls. |
Storm Giant | Titan | 8,850 | 690 | 40 | 150 | 50 | 11 | A sky-titan that hurls chained lightning — even fliers are not safe. |
By class
The Elves campaign
The Wyldwood Wardens — Axes in the Wyldwood, and none of them ours. Find out whose — quietly, if they’ll allow it.
Their rival on the march is the Dwarven Clans.
In the Gauntlet
The Gauntlet sets every kingdom against every other in one run: the Elven Court have 10 matchups to win as themselves, and 10 in which they are the foe.


























