
Kingdom · Relentless · Rotting · Undying
Undead Dominion
Cold Court of the Barrowlands. Never win a fight — win the fourth fight on the same ground. Your dead stand up, theirs do not.
Outlast the living
How the Undead fight
Strong: Ranks that get back up, curses that rot armour off, and a war it can afford to lose slowly.
Weak: Nothing in it is quick to muster or quick to run — holy fire and burst damage end it.
The Undead Dominion field 26 troops across twelve classes — 2 levy, 2 ranged, 1 cavalry, 3 shock, 1 anti-armor, 2 support, 5 caster, 2 elite, 2 siege, 1 beast, 2 legend and 3 titan.
Trait and powers
Every Undead Dominion troop fights with the kingdom's trait: −11% health · −20% damage · −10% speed. It is added in battle on top of the figures on each troop's own page.
- Every blow feeds the striker (+14% of the damage it deals)
- The barrows never rest — spawners muster 10% faster, and works knit themselves back
- But the dead are slow and brittle: −10% move, −20% damage, −11% health
Starting and signature troops
The five troops the Undead Dominion roster opens with:
And the eight it is known for — its signature troops:
The Undead Dominion roster
All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.
| Troop | Class | Raise | Health | Damage | Range | Speed | Pop | What it does |
|---|---|---|---|---|---|---|---|---|
Skeleton | Levy | 250 | 28 | 6 | Melee | 60 | 1 | Clattering bones that pull themselves back up once before they lie still. |
Shambler | Levy | 400 | 76 | 7 | Melee | 38 | 1 | A rotting wall of meat — slow, sopping, and its bite festers. |
Bone Archer | Ranged | 550 | 21 | 9 | 150 | 50 | 1 | Fires its own ribs as arrows, and stands back up to fire again. |
Bone Hurler | Ranged | 1,600 | 59 | 25 | 180 | 46 | 2 | Winds a thigh-bone up on a sinew cord and lets go. Plate is not the obstacle you think. |
Dread Knight | Cavalry | 2,500 | 180 | 22 | Melee | 104 | 3 | Death-knight whose dread saps the courage of nearby foes. |
Ghoul | Shock | 600 | 72 | 15 | Melee | 126 | 1 | Starving and quick — it feeds as it kills and heals on the corpse. |
Reaver | Shock | 1,400 | 109 | 22 | Melee | 86 | 2 | Twin-axe whirlwind — every swing scythes the whole press. |
Wraith | Shock | 1,700 | 99 | 24 | Melee | 118 | 2 | Half there and coming anyway — it crosses the field without walking it. |
Barrow Wight | Anti-Armor | 1,250 | 104 | 22 | Melee | 58 | 2 | A grave-lord whose rusted blade eats through plate and the courage under it. |
Dirge Piper | Support | 1,550 | 66 | 7 | Melee | 50 | 2 | Its march hurries the dead along and takes something out of everyone else. |
Bone Shaper | Support | 2,100 | 74 | 9 | 120 | 52 | 2 | Knits shattered bone back onto its neighbours and plates them in it. |
Warlock | Caster | 2,300 | 47 | 11 | 150 | 50 | 2 | Hexes a foe — strips armor, amplifies harm AND rots it alive. |
Banshee | Caster | 2,500 | 81 | 18 | 185 | 96 | 3 | Her wail unmans a whole battle-line — and nothing on the ground can answer it. |
Graveweaver | Caster | 3,050 | 90 | 16 | 175 | 48 | 3 | Stitches the fallen back together — a spawner that walks with the army. |
Necromancer | Caster | 3,250 | 63 | 10 | 135 | 54 | 3 | Raises the bones of the fallen endlessly, and they get up and fight. |
Voidcaller | Caster | 3,400 | 65 | 10 | 135 | 52 | 3 | Tears open the void, spilling endless thralls into the fray. |
Grave Guard | Elite | 3,200 | 197 | 15 | Melee | 54 | 3 | Barrow-plate over dead men who were told to hold, and were never told to stop. |
Death Knight | Elite | 3,750 | 194 | 23 | Melee | 74 | 3 | A champion who died and did not notice — armored, leeching, unhurried. |
Charnel Ram | Siege | 2,000 | 223 | 15 | Melee | 32 | 3 | A gate-breaker lashed from ribs and iron — knock it apart and it gathers itself up again. |
Plague Cart | Siege | 2,500 | 102 | 18 | 250 | 34 | 3 | Lobs plague-barrels that burst into a lingering, sickening fog. |
Crypt Stalker | Beast | 500 | 46 | 12 | Melee | 144 | 1 | A hound of the barrows that slips through shadow to reach the soft ranks. |
Lich | Legend | 5,200 | 99 | 19 | 200 | 50 | 5 | Undying archmage — blasts armies, curses them, and raises the dead. |
Vampire Lord | Legend | 5,350 | 218 | 26 | Melee | 118 | 5 | Mist and appetite — it blinks into your archers and drinks its wounds shut. |
Sandworm | Titan | 7,750 | 720 | 64 | Melee | 66 | 9 | Erupts from the earth to swallow a target whole, then burrows to the next. |
Bone Colossus | Titan | 7,950 | 885 | 44 | Melee | 42 | 9 | A charnel-heap of a hundred armies — cut it down and it simply reassembles. |
Dracolich | Titan | 9,100 | 705 | 42 | 150 | 96 | 11 | A dead dragon still flying on spite, breathing a rot that eats armor off bone. |
By class
The Undead campaign
The Long Night — The Thousand Shrines have started binding your dead where they fall. Unbind them.
Their rival on the march is the Jade Dynasty.
In the Gauntlet
The Gauntlet sets every kingdom against every other in one run: the Undead Dominion have 10 matchups to win as themselves, and 10 in which they are the foe.


























