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The Human Realm crest

Kingdom · Balanced · Armoured · Holy

Human Realm

Knights of the Gilded March. Bank gold into levels, not bodies. A pair of veteran barracks beats a mob — and your keep is a fortress.

Out-tech them

How the Humans fight

Strong: Plate cavalry, healing orders and the widest siege train in the realm.

Weak: Master of nothing — outshot by elves, outmuscled by giants.

The Human Realm field 26 troops across eleven classes — 3 levy, 3 ranged, 3 cavalry, 1 shock, 1 anti-armor, 3 support, 2 caster, 4 elite, 3 siege, 2 legend and 1 titan.

Trait and powers

Every Human Realm troop fights with the kingdom's trait: +45% health · +33% damage. It is added in battle on top of the figures on each troop's own page.

Starting and signature troops

The five troops the Human Realm roster opens with:

And the eight it is known for — its signature troops:

The Human Realm roster

All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.

TroopClassRaiseHealthDamageRangeSpeedPopWhat it does
MilitiaLevy300346Melee641Dirt-cheap swarm fodder — win by sheer numbers.
SpearmanLevy600487Melee581Braced pikes — +180% vs cavalry, beasts & monsters.
SergeantLevy1,00010211Melee541Plants the shield, shouts the line straight, and refuses to be walked around.
ArcherRanged6502611160561Solid ranged; the reliable answer to fliers.
CrossbowmanRanged1,0003023165501Heavy bolts punch clean through any armor.
LongbowmanRanged1,1002712240541Devastating range outguns every other bow.
KnightCavalry1,60015419Melee982Armored charger — 34% damage reduction.
LancerCavalry1,60013320Melee1302Couched lance — a full charge shatters a line.
CataphractCavalry2,00019720Melee963Iron-clad horse & rider — 42% damage reduction, unstoppable.
DuelistShock1,1007125Melee1222Nimble blademaster — evades 30% of blows, ripostes.
HalberdierAnti-Armor7508117Melee561Polearm that ignores armor and hurls big foes back.
ClericSupport1,60047—Melee582Continuously mends the most-wounded allies nearby.
ChaplainSupport1,950636Melee582Holy warden — heals AND wards allies with absorb barriers.
BanneretSupport2,0506910Melee602Knightly banner: +40% allied damage around the standard.
StormcallerCaster2,5504518165522Chain lightning leaps through up to five foes.
InquisitorCaster2,6509321180543Holy fire and a list of names. Whatever it burns, it burns through armour first.
PaladinElite2,45014514Melee803Holy tank — self-heals; 35% armor; relentless.
War PriestElite2,55014215Melee783Zealot-knight — smites foes and mends allies as it wades in.
TemplarElite2,60011012Melee723Holy shieldbearer — wards allies with absorb barriers.
Royal GuardElite3,50021321Melee663The throne’s own halberdiers — full plate, and they choose who reaches the king.
Siege TowerSiege2,05024313Melee264Rolling fortress — soaks fire and tears gates open.
MangonelSiege2,5005925250303The Realm’s workhorse engine — one crew, one arm, and a hole where the rank was.
TrebuchetSiege3,0505640340244Titanic range; flattens castles and whole formations.
ValkyrieLegend3,70015219951224Winged shield-maiden — flies, hurls spears, rallies the host.
SeraphLegend5,700211231201106Winged seraph — heals & rallies the host, and rises once if slain.
TitanTitan7,75081046Melee549A mountain in armor — cleaves whole ranks apart and flings them aside.

By class

The Humans campaign

The Border of the Cold — The Barrowlands take a field a season, and the border needs to move back tonight.

Their rival on the march is the Undead Dominion.

In the Gauntlet

The Gauntlet sets every kingdom against every other in one run: the Human Realm have 10 matchups to win as themselves, and 10 in which they are the foe.

The other kingdoms