
Human Realm · Cavalry · Signature
Knight
Armored charger — 34% damage reduction.
Charger · runs down the backline
Stats
- Health
- 154
- Damage
- 19per hit
- Damage per second
- 23.8
- Attacks every
- 0.8s
- Range
- Meleereach 38
- Move speed
- 98
- Sight
- 210how far it spots a foe
- Population
- 2of the army cap
- Raise
- 1,600gold, in battle
- Armory
- 550gold, to unlock
These are the Knight's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour. Takes 34% less damage from every blow that does not ignore armour.
- Charge. After a run-up, its first blow deals ×1.5 damage.
Strong and weak
Strong: Infantry, ranged.
Weak: Spears, pierce, curses.
As a cavalry troop, it deals extra damage to Levy (×1.35), Ranged (×1.35) and Support (×1.3) troops.
Levy (×1.3) troops deal extra damage to it.
Raising it
The Knight comes out of its own spawner, which your Builder raises for 1,600 gold in the middle of a battle. Once it stands it musters a Knight every 59.9 seconds by itself, and levelling it shortens that — to 38.3 seconds at level 2 and 24.5 seconds at level 3.
Upgrades cost 1,000 gold to level 2 and 4,500 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 550 gold — gold carried between battles, earned by fighting them.
Other Cavalry troops
Every other cavalry troop in the game, cheapest to raise first. See all Cavalry troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Wolf Rider | Orcs | 650 | 64 | 11 | Melee | 152 |
| Horse Archer | Dynasty | 750 | 59 | 9 | 150 | 134 |
| Stag Rider | Elves | 750 | 91 | 13 | Melee | 140 |
| Light Cavalry | Dynasty | 950 | 72 | 12 | Melee | 142 |
| Outrider | Elves | 1,000 | 79 | 13 | Melee | 150 |
| Boar Rider | Orcs | 1,400 | 141 | 18 | Melee | 128 |
| Lancer | Humans | 1,600 | 133 | 20 | Melee | 130 |
| Ravager | Orcs | 1,600 | 149 | 19 | Melee | 122 |
| Centaur Lancer | Beasts | 1,650 | 149 | 21 | Melee | 134 |
| Hound of the Pact | Damned | 1,650 | 125 | 25 | Melee | 138 |
| Skiff Rider | Fallen | 1,650 | 130 | 24 | Melee | 146 |
| Boiler Rider | Overwound | 1,900 | 153 | 22 | Melee | 116 |
| Cataphract | Humans | 2,000 | 197 | 20 | Melee | 96 |
| Iron Pagoda | Dynasty | 2,150 | 205 | 21 | Melee | 92 |
| Branded Rider | Damned | 2,200 | 156 | 26 | Melee | 120 |
| Hauler | Fallen | 2,250 | 168 | 28 | Melee | 110 |
| Dread Knight | Undead | 2,500 | 180 | 22 | Melee | 104 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
