
Orc Horde · Ranged · Starting troop
Slinger
Cheap skirmisher; pelts fliers from afar.
Ranged · chips from safety
Stats
- Health
- 21
- Damage
- 6per hit
- Damage per second
- 8.6
- Attacks every
- 0.7s
- Range
- 120
- Move speed
- 58
- Sight
- 220how far it spots a foe
- Population
- 1of the army cap
- Raise
- 400gold, in battle
- Armory
- Starteryours from the first match
These are the Slinger's own figures, the ones the Armory prints. In battle the Orc Horde's trait is added on top: +15% damage · +6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Anti-air. Deals ×1.3 damage to fliers.
- Forest-walker. Crosses forest at full speed.
Strong and weak
Strong: Cheap chip damage.
Weak: Melee, armor.
As a ranged troop, it deals extra damage to Siege (×1.3), Anti-Armor (×1.2) and Beast (×1.2) troops.
Cavalry (×1.35), Shock (×1.3) and Beast (×1.3) troops deal extra damage to it.
Raising it
The Slinger comes out of its own spawner, which your Builder raises for 400 gold in the middle of a battle. Once it stands it musters a Slinger every 8.7 seconds by itself, and levelling it shortens that — to 5.5 seconds at level 2 and 4 seconds at level 3.
Upgrades cost 300 gold to level 2 and 1,250 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
It is one of the five troops the Orc Horde roster opens with, so it is yours from the first match — no unlocking.
Other Ranged troops
Every other ranged troop in the game, cheapest to raise first. See all Ranged troops.
More Orc Horde troops
- Grunt
- Conscript
- Javelineer
- Spike Hurler
- Maceman
- Tusk Breaker
- Wolf Rider
- Boar Rider
- Ravager
- Raider
- Marauder
- Berserker
- Warhorn Bearer
- Blood Shaman
- Plaguebringer
- Sand Mage
- Hexer
- Warlord
- Battering Ram
- Catapult
- Ogre
- Wyvern
- Wyrm
- Cyclops
- Fire Giant
The Orc Horde page has all 26 of them side by side, with the kingdom's powers.
