
Human Realm · Elite · Signature
Templar
Holy shieldbearer — wards allies with absorb barriers.
Frontline · holds the line
Stats
- Health
- 110
- Damage
- 12per hit
- Damage per second
- 15
- Attacks every
- 0.8s
- Range
- Meleereach 35
- Move speed
- 72
- Sight
- 205how far it spots a foe
- Population
- 3of the army cap
- Raise
- 2,600gold, in battle
- Armory
- 900gold, to unlock
These are the Templar's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour. Takes 30% less damage from every blow that does not ignore armour.
- Ward. Every 4 seconds, shields allies within 150 with a barrier that absorbs 44 damage.
Strong and weak
Strong: Vs burst & casters.
Weak: Sustained DPS.
As an elite troop, it deals extra damage to Shock (×1.25) troops.
Caster (×1.2) troops deal extra damage to it.
Raising it
The Templar comes out of its own spawner, which your Builder raises for 2,600 gold in the middle of a battle. Once it stands it musters a Templar every 1 minute 42 seconds by itself, and levelling it shortens that — to 1 minute 10 seconds at level 2 and 45.3 seconds at level 3.
Upgrades cost 1,650 gold to level 2 and 7,350 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 900 gold — gold carried between battles, earned by fighting them.
Other Elite troops
Every other elite troop in the game, cheapest to raise first. See all Elite troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Paladin | Humans | 2,450 | 145 | 14 | Melee | 80 |
| Warlord | Orcs | 2,450 | 120 | 16 | Melee | 80 |
| Warden | Dwarves | 2,500 | 219 | 10 | Melee | 62 |
| War Maiden | Elves | 2,550 | 123 | 16 | Melee | 86 |
| War Priest | Humans | 2,550 | 142 | 15 | Melee | 78 |
| Vanguard | Dwarves | 2,750 | 194 | 12 | Melee | 66 |
| Sentinel | Elves | 2,800 | 162 | 12 | Melee | 70 |
| Grave Guard | Undead | 3,200 | 197 | 15 | Melee | 54 |
| Samurai | Dynasty | 3,200 | 151 | 22 | Melee | 84 |
| Foreman | Overwound | 3,300 | 120 | 23 | Melee | 84 |
| Royal Guard | Humans | 3,500 | 213 | 21 | Melee | 66 |
| Abyssal Priest | Damned | 3,700 | 126 | 21 | Melee | 78 |
| Gate Warden | Damned | 3,700 | 159 | 21 | Melee | 72 |
| Death Knight | Undead | 3,750 | 194 | 23 | Melee | 74 |
| Star Warden | Fallen | 3,900 | 138 | 24 | 120 | 84 |
| Dread Champion | Damned | 4,100 | 154 | 26 | Melee | 86 |
| Hull Knight | Fallen | 4,200 | 160 | 28 | Melee | 88 |
| Crater Guard | Fallen | 4,250 | 150 | 25 | Melee | 80 |
| Kensei | Dynasty | 4,300 | 136 | 34 | Melee | 112 |
| Minotaur | Beasts | 4,300 | 258 | 28 | Melee | 88 |
| Harrow Knight | Damned | 4,450 | 144 | 29 | Melee | 96 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Paladin
- War Priest
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
