
Human Realm · Elite
War Priest
Zealot-knight — smites foes and mends allies as it wades in.
Frontline · holds the line
Stats
- Health
- 142
- Damage
- 15per hit
- Damage per second
- 18.8
- Attacks every
- 0.8s
- Range
- Meleereach 38
- Move speed
- 78
- Sight
- 210how far it spots a foe
- Population
- 3of the army cap
- Raise
- 2,550gold, in battle
- Armory
- 1,450gold, to unlock
These are the War Priest's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour. Takes 30% less damage from every blow that does not ignore armour.
- Lifesteal. Heals itself for 18% of the damage it deals.
- Healing. Mends wounded allies within 130 — 8 health each time.
Strong and weak
Strong: Sustained fights.
Weak: Pierce, burst.
As an elite troop, it deals extra damage to Shock (×1.25) troops.
Caster (×1.2) troops deal extra damage to it.
Raising it
The War Priest comes out of its own spawner, which your Builder raises for 2,550 gold in the middle of a battle. Once it stands it musters a War Priest every 1 minute 40 seconds by itself, and levelling it shortens that — to 1 minute 9 seconds at level 2 and 44.1 seconds at level 3.
Upgrades cost 1,600 gold to level 2 and 7,200 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 1,450 gold — gold carried between battles, earned by fighting them.
Other Elite troops
Every other elite troop in the game, cheapest to raise first. See all Elite troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Paladin | Humans | 2,450 | 145 | 14 | Melee | 80 |
| Warlord | Orcs | 2,450 | 120 | 16 | Melee | 80 |
| Warden | Dwarves | 2,500 | 219 | 10 | Melee | 62 |
| War Maiden | Elves | 2,550 | 123 | 16 | Melee | 86 |
| Templar | Humans | 2,600 | 110 | 12 | Melee | 72 |
| Vanguard | Dwarves | 2,750 | 194 | 12 | Melee | 66 |
| Sentinel | Elves | 2,800 | 162 | 12 | Melee | 70 |
| Grave Guard | Undead | 3,200 | 197 | 15 | Melee | 54 |
| Samurai | Dynasty | 3,200 | 151 | 22 | Melee | 84 |
| Foreman | Overwound | 3,300 | 120 | 23 | Melee | 84 |
| Royal Guard | Humans | 3,500 | 213 | 21 | Melee | 66 |
| Abyssal Priest | Damned | 3,700 | 126 | 21 | Melee | 78 |
| Gate Warden | Damned | 3,700 | 159 | 21 | Melee | 72 |
| Death Knight | Undead | 3,750 | 194 | 23 | Melee | 74 |
| Star Warden | Fallen | 3,900 | 138 | 24 | 120 | 84 |
| Dread Champion | Damned | 4,100 | 154 | 26 | Melee | 86 |
| Hull Knight | Fallen | 4,200 | 160 | 28 | Melee | 88 |
| Crater Guard | Fallen | 4,250 | 150 | 25 | Melee | 80 |
| Kensei | Dynasty | 4,300 | 136 | 34 | Melee | 112 |
| Minotaur | Beasts | 4,300 | 258 | 28 | Melee | 88 |
| Harrow Knight | Damned | 4,450 | 144 | 29 | Melee | 96 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- Royal Guard
- Siege Tower
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
