
Human Realm · Siege
Siege Tower
Rolling fortress — soaks fire and tears gates open.
Breaker · smashes castles
Stats
- Health
- 243
- Damage
- 13per hit
- Damage per second
- 10.8
- Attacks every
- 1.2s
- Range
- Meleereach 54
- Move speed
- 26
- Sight
- 130how far it spots a foe
- Population
- 4of the army cap
- Raise
- 2,050gold, in battle
- Armory
- 1,800gold, to unlock
These are the Siege Tower's own figures, the ones the Armory prints. In battle the Human Realm's trait is added on top: +45% health · +33% damage. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour. Takes 50% less damage from every blow that does not ignore armour.
- Siege. Deals ×4 damage to keeps and buildings.
Strong and weak
Strong: Castles.
Weak: Field battles, fire.
As a siege troop, it deals extra damage to Titan (×1.3), Legend (×1.25), Construct (×1.5) and Levy (×1.2) troops.
Ranged (×1.3) troops deal extra damage to it.
Raising it
The Siege Tower comes out of its own spawner, which your Builder raises for 2,050 gold in the middle of a battle. Once it stands it musters a Siege Tower every 1 minute 20 seconds by itself, and levelling it shortens that — to 52.2 seconds at level 2 and 33.4 seconds at level 3.
Upgrades cost 1,300 gold to level 2 and 5,750 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 1,800 gold — gold carried between battles, earned by fighting them.
Other Siege troops
Every other siege troop in the game, cheapest to raise first. See all Siege troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Battering Ram | Orcs | 1,950 | 216 | 16 | Melee | 30 |
| Charnel Ram | Undead | 2,000 | 223 | 15 | Melee | 32 |
| Ballista | Elves | 2,250 | 62 | 31 | 260 | 32 |
| Lantern Engine | Fallen | 2,250 | 130 | 29 | 250 | 36 |
| Fire Ox | Dynasty | 2,300 | 230 | 16 | Melee | 62 |
| Gnome Tinker | Beasts | 2,350 | 89 | 23 | 245 | 52 |
| Heartwood Ram | Elves | 2,350 | 257 | 18 | Melee | 36 |
| Onager | Dwarves | 2,350 | 64 | 29 | 250 | 30 |
| Steam Ram | Overwound | 2,350 | 181 | 32 | Melee | 42 |
| Air Ship | Overwound | 2,450 | 181 | 27 | 135 | 40 |
| Grav Sled | Fallen | 2,450 | 167 | 26 | Melee | 52 |
| Mangonel | Humans | 2,500 | 59 | 25 | 250 | 30 |
| Plague Cart | Undead | 2,500 | 102 | 18 | 250 | 34 |
| Catapult | Orcs | 2,550 | 54 | 29 | 270 | 28 |
| Hwacha | Dynasty | 2,600 | 61 | 13 | 245 | 28 |
| Pressure Mortar | Overwound | 2,600 | 100 | 29 | 235 | 38 |
| Bombard | Dwarves | 2,650 | 59 | 32 | 260 | 26 |
| Bone Engine | Damned | 2,700 | 151 | 31 | 225 | 36 |
| Ettin | Beasts | 2,800 | 291 | 23 | Melee | 58 |
| Trebuchet | Humans | 3,050 | 56 | 40 | 340 | 24 |
More Human Realm troops
- Militia
- Spearman
- Sergeant
- Archer
- Crossbowman
- Longbowman
- Halberdier
- Knight
- Lancer
- Cataphract
- Duelist
- Cleric
- Banneret
- Chaplain
- Stormcaller
- Inquisitor
- Templar
- Paladin
- War Priest
- Royal Guard
- Mangonel
- Trebuchet
- Valkyrie
- Seraph
- Titan
The Human Realm page has all 26 of them side by side, with the kingdom's powers.
