
Kingdom · Feral · Winged · Untamed
Mythic Beasts
The Untamed of Whisper Hollow. The woods are your road and the sky is your flank. Never meet a shield wall where it is standing.
Come from everywhere
How the Beasts fight
Strong: The fastest roster in the realm, four fliers before the legends, and woodland it moves through like open road.
Weak: No armour, no discipline and no line — mass a real formation and it comes apart.
The Mythic Beasts field 26 troops across twelve classes — 1 levy, 2 ranged, 1 cavalry, 2 shock, 1 anti-armor, 3 support, 1 caster, 1 elite, 2 siege, 6 beast, 3 legend and 3 titan.
Trait and powers
Every Mythic Beasts troop fights with the kingdom's trait: +12% speed · −11% damage · −18% health. It is added in battle on top of the figures on each troop's own page.
- Every beast crosses forests at full speed (others bog down)
- Fastest muster in the realm — spawners 10% faster, +12% move
- But nothing here builds: 16% weaker works, and dearer walls
Starting and signature troops
The five troops the Mythic Beasts roster opens with:
And the eight it is known for — its signature troops:
The Mythic Beasts roster
All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.
| Troop | Class | Raise | Health | Damage | Range | Speed | Pop | What it does |
|---|---|---|---|---|---|---|---|---|
Gnoll | Levy | 350 | 35 | 7 | Melee | 76 | 1 | Cackling hyena-kin — they arrive in a mob and leave with your baggage. |
Gnome Slinger | Ranged | 450 | 20 | 8 | 145 | 66 | 1 | Knee-high, hard to hit, and a frighteningly good shot with a loaded sling. |
Ravenkin | Ranged | 700 | 41 | 9 | 148 | 126 | 2 | Shoots from the branch, and the branch is wherever it wants to be. |
Centaur Lancer | Cavalry | 1,650 | 149 | 21 | Melee | 134 | 2 | Horse and hunter in one body — it charges through woodland that stops knights. |
Gnoll Reaver | Shock | 700 | 65 | 13 | Melee | 106 | 2 | The one that grew biggest by eating the others. It swings for two. |
Assassin | Shock | 1,250 | 59 | 35 | Melee | 126 | 2 | Fast burst killer; heals on every strike. |
Quillboar | Anti-Armor | 700 | 87 | 14 | Melee | 72 | 1 | It fires its own back at you, and the quills do not care what you are wearing. |
Pixie | Support | 700 | 21 | 5 | 130 | 132 | 1 | A mote of temper and light — it mends its friends and hurries them along. |
Pack Alpha | Support | 2,300 | 102 | 16 | Melee | 118 | 2 | The hollow has no generals. It has whatever the rest of them are afraid to disagree with. |
Mossback | Support | 2,450 | 224 | 8 | Melee | 40 | 3 | An old shell under older moss. Everything sheltering behind it knits back together. |
Satyr Piper | Caster | 1,600 | 66 | 12 | 160 | 92 | 2 | Its pipes crawl into the ear — legs slow, hands shake, courage goes. |
Minotaur | Elite | 4,300 | 258 | 28 | Melee | 88 | 4 | Lowers its horns and takes the shortest line through whatever is in the way. |
Gnome Tinker | Siege | 2,350 | 89 | 23 | 245 | 52 | 3 | A walking workshop lobbing clockwork bombs it swears are perfectly safe. |
Ettin | Siege | 2,800 | 291 | 23 | Melee | 58 | 4 | Two heads, one grudge, and a boulder in each hand for whichever of you it settles on. |
Dire Wolf | Beast | 950 | 53 | 13 | Melee | 138 | 1 | A pack-hunter that runs down prey and feeds on the kill. |
Harpy | Beast | 1,300 | 62 | 14 | Melee | 148 | 2 | Talons and shrieking — it drops on the flank and drags the wounded off. |
Great Bear | Beast | 2,150 | 240 | 23 | Melee | 86 | 3 | Woken, annoyed, and faster over broken ground than anything wearing metal. |
Cave Troll | Beast | 2,550 | 315 | 24 | Melee | 56 | 3 | Regenerating monster — heals so fast it grinds attrition down. |
Basilisk | Beast | 2,850 | 255 | 22 | 130 | 62 | 3 | Its gaze sets the legs to stone while the venom does the rest. |
Drake | Beast | 3,650 | 199 | 27 | 92 | 120 | 4 | A young dragon, all appetite and no patience — it strafes a line in flame. |
Manticore | Legend | 5,150 | 208 | 25 | 115 | 124 | 6 | Lion, bat-wing and a tail of venom spines it fires like a volley. |
Thunderbird | Legend | 5,300 | 198 | 23 | 132 | 130 | 6 | The storm has a shape, and it is hunting. Nothing else in the sky wants the argument. |
Behemoth | Legend | 5,950 | 502 | 32 | Melee | 44 | 8 | A living siege-engine of stone — nothing it strikes stays standing. |
Roc | Titan | 8,300 | 750 | 56 | Melee | 112 | 10 | A bird that eats elephants. It stoops out of the sun and takes something away. |
Chimera | Titan | 8,550 | 810 | 38 | 120 | 78 | 10 | Three heads that never agreed on anything except burning what is below. |
Hydra | Titan | 8,550 | 855 | 24 | Melee | 50 | 10 | Three venom-fanged heads strike in a blur, and every wound knits shut. |
By class
The Beasts campaign
The Untamed — The Court is fencing the wild and calling it wardship. Tear the fences down.
Their rival on the march is the Elven Court.
In the Gauntlet
The Gauntlet sets every kingdom against every other in one run: the Mythic Beasts have 10 matchups to win as themselves, and 10 in which they are the foe.


























