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The Mythic Beasts crest

Kingdom · Feral · Winged · Untamed

Mythic Beasts

The Untamed of Whisper Hollow. The woods are your road and the sky is your flank. Never meet a shield wall where it is standing.

Come from everywhere

How the Beasts fight

Strong: The fastest roster in the realm, four fliers before the legends, and woodland it moves through like open road.

Weak: No armour, no discipline and no line — mass a real formation and it comes apart.

The Mythic Beasts field 26 troops across twelve classes — 1 levy, 2 ranged, 1 cavalry, 2 shock, 1 anti-armor, 3 support, 1 caster, 1 elite, 2 siege, 6 beast, 3 legend and 3 titan.

Trait and powers

Every Mythic Beasts troop fights with the kingdom's trait: +12% speed · −11% damage · −18% health. It is added in battle on top of the figures on each troop's own page.

Starting and signature troops

The five troops the Mythic Beasts roster opens with:

And the eight it is known for — its signature troops:

The Mythic Beasts roster

All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.

TroopClassRaiseHealthDamageRangeSpeedPopWhat it does
GnollLevy350357Melee761Cackling hyena-kin — they arrive in a mob and leave with your baggage.
Gnome SlingerRanged450208145661Knee-high, hard to hit, and a frighteningly good shot with a loaded sling.
RavenkinRanged7004191481262Shoots from the branch, and the branch is wherever it wants to be.
Centaur LancerCavalry1,65014921Melee1342Horse and hunter in one body — it charges through woodland that stops knights.
Gnoll ReaverShock7006513Melee1062The one that grew biggest by eating the others. It swings for two.
AssassinShock1,2505935Melee1262Fast burst killer; heals on every strike.
QuillboarAnti-Armor7008714Melee721It fires its own back at you, and the quills do not care what you are wearing.
PixieSupport7002151301321A mote of temper and light — it mends its friends and hurries them along.
Pack AlphaSupport2,30010216Melee1182The hollow has no generals. It has whatever the rest of them are afraid to disagree with.
MossbackSupport2,4502248Melee403An old shell under older moss. Everything sheltering behind it knits back together.
Satyr PiperCaster1,6006612160922Its pipes crawl into the ear — legs slow, hands shake, courage goes.
MinotaurElite4,30025828Melee884Lowers its horns and takes the shortest line through whatever is in the way.
Gnome TinkerSiege2,3508923245523A walking workshop lobbing clockwork bombs it swears are perfectly safe.
EttinSiege2,80029123Melee584Two heads, one grudge, and a boulder in each hand for whichever of you it settles on.
Dire WolfBeast9505313Melee1381A pack-hunter that runs down prey and feeds on the kill.
HarpyBeast1,3006214Melee1482Talons and shrieking — it drops on the flank and drags the wounded off.
Great BearBeast2,15024023Melee863Woken, annoyed, and faster over broken ground than anything wearing metal.
Cave TrollBeast2,55031524Melee563Regenerating monster — heals so fast it grinds attrition down.
BasiliskBeast2,85025522130623Its gaze sets the legs to stone while the venom does the rest.
DrakeBeast3,65019927921204A young dragon, all appetite and no patience — it strafes a line in flame.
ManticoreLegend5,150208251151246Lion, bat-wing and a tail of venom spines it fires like a volley.
ThunderbirdLegend5,300198231321306The storm has a shape, and it is hunting. Nothing else in the sky wants the argument.
BehemothLegend5,95050232Melee448A living siege-engine of stone — nothing it strikes stays standing.
RocTitan8,30075056Melee11210A bird that eats elephants. It stoops out of the sun and takes something away.
ChimeraTitan8,550810381207810Three heads that never agreed on anything except burning what is below.
HydraTitan8,55085524Melee5010Three venom-fanged heads strike in a blur, and every wound knits shut.

By class

The Beasts campaign

The Untamed — The Court is fencing the wild and calling it wardship. Tear the fences down.

Their rival on the march is the Elven Court.

In the Gauntlet

The Gauntlet sets every kingdom against every other in one run: the Mythic Beasts have 10 matchups to win as themselves, and 10 in which they are the foe.

The other kingdoms