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The Steampunk Hold crest

Kingdom · Wrought · Relentless · Loud

Steampunk Hold

Apostates of the Screaming Forge. Your spawners are the slowest in the realm and they do not run at their rating. Overdriven they out-muster almost anybody, and cook themselves doing it — win before the gauges go red.

Run it past the rating

How the Overwound fight

Strong: Four constructs, three engines, and spawners that can be run past their rating.

Weak: One horse in the whole hold — everything else walks, and it walks slowly.

The Steampunk Hold field 26 troops across twelve classes — 2 levy, 4 ranged, 1 cavalry, 2 shock, 2 anti-armor, 2 support, 3 caster, 1 elite, 3 siege, 4 construct, 1 legend and 1 titan.

Trait and powers

Every Steampunk Hold troop fights with the kingdom's trait: +18% health · +12% damage · −6% speed. It is added in battle on top of the figures on each troop's own page.

Starting and signature troops

The five troops the Steampunk Hold roster opens with:

And the eight it is known for — its signature troops:

The Steampunk Hold roster

All 26 troops, by class and then by what their spawner costs to raise. Range is in the field's own units — a melee blow reaches a few dozen, the longest bows several hundred.

TroopClassRaiseHealthDamageRangeSpeedPopWhat it does
StokerLevy350537Melee701He feeds the boilers. When the boilers are fed he is handed a bar.
RivetmanLevy450598Melee641A hold-hand with a rivet gun and no training worth the name. There are a great many of him.
CogshotRanged7504412135661Scrap cut into discs and thrown very fast. Cheap, and it does not care what it hits.
Steam LanceRanged7504413150602A lance that is mostly hose. It puts a bolt through two men and a wall.
Vent GunnerRanged1,7006014120582He carries the vent instead of standing near it. The hold approves.
Chainshot CrewRanged1,8007228175483Two weights and a length of chain, fired flat. It goes through a rank sideways.
Boiler RiderCavalry1,90015322Melee1163A walking boiler with a saddle bolted where the pressure gauge used to be.
PistonfistShock7509126Melee1102Both arms are the machine. He does not carry it, he is wearing it.
HammerworksShock1,10011333Melee1022A drop-hammer taken off its mount and given legs.
Pressure GuardAnti-Armor75010826Melee582A pry-bar on a pressure line. It opens plate the way it opens a seized hatch.
WrenchbreakerAnti-Armor1,00011333Melee621Every hold has one man who fixes things by hitting them correctly.
BellowsmanSupport1,10052—Melee801Air is the whole hold. He brings it where it is short.
GaugekeeperSupport1,50061—Melee742She reads the dials and decides who is about to fail. Sometimes it is a man.
SparkwrightCaster2,5005117160622The hold learned lightning by accident and has not stopped apologising.
GovernorCaster2,8505614150583It regulates a machine by refusing it steam. It regulates a man the same way.
Plague DoctorCaster4,10012924150743The hold has always run on bad air. He is the man who learned to bottle it.
ForemanElite3,30012023Melee843Nothing in the hold moves without him and nothing gets past him either.
Steam RamSiege2,35018132Melee423A ram that no longer needs men to swing it, which is the whole argument of the hold.
Air ShipSiege2,45018127135403Eleven tons of riveted gasbag that arrives whenever it arrives, and opens its floor over your roof.
Pressure MortarSiege2,60010029235383It does not use powder. It uses the same pressure that runs the hold, held far too long.
Iron HoundConstruct2,00013820Melee1282It was built to find leaks. It finds other things now and it is still very fast.
CrawlerConstruct2,95025122Melee384It repairs itself, badly, forever. The hold has stopped asking how.
CogwalkerConstruct3,05024223Melee444Four legs, one governor, and no instruction anybody living remembers giving it.
Brass GolemConstruct3,30027425Melee404Cast in one piece, in a mould that took eleven years and killed two men.
The Great EngineLegend5,95028829120546The thing the hold built instead of stopping. It has been running for ninety years.
Boiler KingTitan8,45050954Melee509What is left of the last Hold-King, welded into the machine he refused to shut down.

By class

The Overwound campaign

The Note on the Forge — The Screaming Forge was mortgaged three centuries ago. Somebody has come to collect.

Their rival on the march is the Damned Covenant.

In the Gauntlet

The Gauntlet sets every kingdom against every other in one run: the Steampunk Hold have 10 matchups to win as themselves, and 10 in which they are the foe.

The other kingdoms