
Orc Horde · Support · Signature
Blood Shaman
Opens its own veins to close everyone else’s. The horde never asks how.
Ranged · chips from safety
Stats
- Health
- 78
- Damage
- 13per hit
- Damage per second
- 10
- Attacks every
- 1.3s
- Range
- 140
- Move speed
- 60
- Sight
- 235how far it spots a foe
- Population
- 2of the army cap
- Raise
- 1,800gold, in battle
- Armory
- 750gold, to unlock
These are the Blood Shaman's own figures, the ones the Armory prints. In battle the Orc Horde's trait is added on top: +15% damage · +6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Lifesteal. Heals itself for 30% of the damage it deals.
- Healing. Mends wounded allies within 158 — 14 health each time.
Strong and weak
Strong: Sustain, long grinds.
Weak: Burst, being reached.
Cavalry (×1.3), Shock (×1.35) and Beast (×1.4) troops deal extra damage to it.
Raising it
The Blood Shaman comes out of its own spawner, which your Builder raises for 1,800 gold in the middle of a battle. Once it stands it musters a Blood Shaman every 1 minute 2 seconds by itself, and levelling it shortens that — to 39.7 seconds at level 2 and 25.4 seconds at level 3.
Upgrades cost 1,350 gold to level 2 and 6,000 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 750 gold — gold carried between battles, earned by fighting them.
Other Support troops
Every other support troop in the game, cheapest to raise first. See all Support troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Pixie | Beasts | 700 | 21 | 5 | 130 | 132 |
| Bellowsman | Overwound | 1,100 | 52 | — | Melee | 80 |
| Gaugekeeper | Overwound | 1,500 | 61 | — | Melee | 74 |
| Dirge Piper | Undead | 1,550 | 66 | 7 | Melee | 50 |
| Signaller | Fallen | 1,550 | 61 | — | Melee | 80 |
| Cleric | Humans | 1,600 | 47 | — | Melee | 58 |
| Ledger-Keeper | Damned | 1,600 | 58 | — | Melee | 72 |
| Mender | Fallen | 1,650 | 65 | — | Melee | 74 |
| War Piper | Elves | 1,650 | 55 | 5 | Melee | 62 |
| Confessor | Damned | 1,750 | 63 | — | Melee | 78 |
| Field Surgeon | Dwarves | 1,750 | 49 | — | Melee | 58 |
| Standard Bearer | Dwarves | 1,800 | 65 | 6 | Melee | 58 |
| Warhorn Bearer | Orcs | 1,900 | 60 | 5 | Melee | 60 |
| Chaplain | Humans | 1,950 | 63 | 6 | Melee | 58 |
| Banneret | Humans | 2,050 | 69 | 10 | Melee | 60 |
| Sōhei | Dynasty | 2,050 | 92 | 15 | Melee | 62 |
| Bone Shaper | Undead | 2,100 | 74 | 9 | 120 | 52 |
| Shrine Maiden | Dynasty | 2,200 | 66 | 8 | 130 | 56 |
| Runesmith | Dwarves | 2,250 | 94 | 12 | 120 | 44 |
| Scavenger-Lord | Fallen | 2,250 | 82 | 12 | 120 | 84 |
| Pack Alpha | Beasts | 2,300 | 102 | 16 | Melee | 118 |
| Mossback | Beasts | 2,450 | 224 | 8 | Melee | 40 |
More Orc Horde troops
- Grunt
- Conscript
- Slinger
- Javelineer
- Spike Hurler
- Maceman
- Tusk Breaker
- Wolf Rider
- Boar Rider
- Ravager
- Raider
- Marauder
- Berserker
- Warhorn Bearer
- Plaguebringer
- Sand Mage
- Hexer
- Warlord
- Battering Ram
- Catapult
- Ogre
- Wyvern
- Wyrm
- Cyclops
- Fire Giant
The Orc Horde page has all 26 of them side by side, with the kingdom's powers.
