
Orc Horde · Caster
Sand Mage
Snaring sands root foes fast and slow whole advances.
Controller · cripples the foe
Stats
- Health
- 45
- Damage
- 12per hit
- Damage per second
- 8
- Attacks every
- 1.5s
- Range
- 150
- Move speed
- 52
- Sight
- 240how far it spots a foe
- Population
- 2of the army cap
- Raise
- 2,450gold, in battle
- Armory
- 900gold, to unlock
These are the Sand Mage's own figures, the ones the Armory prints. In battle the Orc Horde's trait is added on top: +15% damage · +6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Slow. Cuts its target to 60% of its speed for 2 seconds.
- Root. Pins its target where it stands for 1.4 seconds.
Strong and weak
Strong: Cavalry, chasers.
Weak: Ranged poke.
As a caster troop, it deals extra damage to Elite (×1.2), Construct (×1.25) and Beast (×1.2) troops.
Shock (×1.2) troops deal extra damage to it.
Raising it
The Sand Mage comes out of its own spawner, which your Builder raises for 2,450 gold in the middle of a battle. Once it stands it musters a Sand Mage every 1 minute 27 seconds by itself, and levelling it shortens that — to 57.3 seconds at level 2 and 36.6 seconds at level 3.
Upgrades cost 1,750 gold to level 2 and 8,000 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 900 gold — gold carried between battles, earned by fighting them.
Other Caster troops
Every other caster troop in the game, cheapest to raise first. See all Caster troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Satyr Piper | Beasts | 1,600 | 66 | 12 | 160 | 92 |
| Pyromancer | Dynasty | 1,700 | 35 | 15 | 150 | 52 |
| Druid | Elves | 1,900 | 54 | 8 | 150 | 54 |
| Frost Mage | Dwarves | 1,950 | 35 | 9 | 150 | 52 |
| Geomancer | Dwarves | 2,050 | 42 | 18 | 150 | 50 |
| Hexer | Orcs | 2,100 | 44 | 12 | 150 | 50 |
| Warlock | Undead | 2,300 | 47 | 11 | 150 | 50 |
| Enchanter | Elves | 2,350 | 48 | 8 | 150 | 54 |
| Plaguebringer | Orcs | 2,350 | 47 | 10 | 150 | 50 |
| Banshee | Undead | 2,500 | 81 | 18 | 185 | 96 |
| Sparkwright | Overwound | 2,500 | 51 | 17 | 160 | 62 |
| Binding Warlock | Damned | 2,550 | 62 | 15 | 155 | 54 |
| Stormcaller | Humans | 2,550 | 45 | 18 | 165 | 52 |
| Tempest | Elves | 2,600 | 44 | 17 | 168 | 52 |
| Inquisitor | Humans | 2,650 | 93 | 21 | 180 | 54 |
| Brimstone Caller | Damned | 2,750 | 57 | 20 | 170 | 58 |
| Fieldwright | Fallen | 2,850 | 60 | 17 | 160 | 58 |
| Governor | Overwound | 2,850 | 56 | 14 | 150 | 58 |
| Onmyōji | Dynasty | 2,850 | 84 | 19 | 190 | 52 |
| Wispcaller | Elves | 3,000 | 81 | 15 | 170 | 58 |
| Graveweaver | Undead | 3,050 | 90 | 16 | 175 | 48 |
| Soul Broker | Damned | 3,050 | 66 | 17 | 150 | 56 |
| Necromancer | Undead | 3,250 | 63 | 10 | 135 | 54 |
| Voidcaller | Undead | 3,400 | 65 | 10 | 135 | 52 |
| Starcaller | Fallen | 3,550 | 65 | 22 | 175 | 54 |
| Plague Doctor | Overwound | 4,100 | 129 | 24 | 150 | 74 |
More Orc Horde troops
- Grunt
- Conscript
- Slinger
- Javelineer
- Spike Hurler
- Maceman
- Tusk Breaker
- Wolf Rider
- Boar Rider
- Ravager
- Raider
- Marauder
- Berserker
- Warhorn Bearer
- Blood Shaman
- Plaguebringer
- Hexer
- Warlord
- Battering Ram
- Catapult
- Ogre
- Wyvern
- Wyrm
- Cyclops
- Fire Giant
The Orc Horde page has all 26 of them side by side, with the kingdom's powers.
