
Steampunk Hold · Elite
Foreman
Nothing in the hold moves without him and nothing gets past him either.
Banner · empowers nearby allies
Stats
- Health
- 120
- Damage
- 23per hit
- Damage per second
- 25.6
- Attacks every
- 0.9s
- Range
- Meleereach 40
- Move speed
- 84
- Sight
- 225how far it spots a foe
- Population
- 3of the army cap
- Raise
- 3,300gold, in battle
- Armory
- 2,050gold, to unlock
These are the Foreman's own figures, the ones the Armory prints. In battle the Steampunk Hold's trait is added on top: +18% health · +12% damage · −6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Armour. Takes 34% less damage from every blow that does not ignore armour.
- Aura. Allies within 150 get 10% more damage.
- Taunt. Foes within 175 are made to strike at it instead.
Strong and weak
Strong: Holding, rallying.
Weak: Being outranged.
As an elite troop, it deals extra damage to Shock (×1.25) troops.
Caster (×1.2) troops deal extra damage to it.
Raising it
The Foreman comes out of its own spawner, which your Builder raises for 3,300 gold in the middle of a battle. Once it stands it musters a Foreman every 2 minutes 15 seconds by itself, and levelling it shortens that — to 1 minute 43 seconds at level 2 and 1 minute 11 seconds at level 3.
Upgrades cost 2,250 gold to level 2 and 10,250 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 2,050 gold — gold carried between battles, earned by fighting them.
Other Elite troops
Every other elite troop in the game, cheapest to raise first. See all Elite troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Paladin | Humans | 2,450 | 145 | 14 | Melee | 80 |
| Warlord | Orcs | 2,450 | 120 | 16 | Melee | 80 |
| Warden | Dwarves | 2,500 | 219 | 10 | Melee | 62 |
| War Maiden | Elves | 2,550 | 123 | 16 | Melee | 86 |
| War Priest | Humans | 2,550 | 142 | 15 | Melee | 78 |
| Templar | Humans | 2,600 | 110 | 12 | Melee | 72 |
| Vanguard | Dwarves | 2,750 | 194 | 12 | Melee | 66 |
| Sentinel | Elves | 2,800 | 162 | 12 | Melee | 70 |
| Grave Guard | Undead | 3,200 | 197 | 15 | Melee | 54 |
| Samurai | Dynasty | 3,200 | 151 | 22 | Melee | 84 |
| Royal Guard | Humans | 3,500 | 213 | 21 | Melee | 66 |
| Abyssal Priest | Damned | 3,700 | 126 | 21 | Melee | 78 |
| Gate Warden | Damned | 3,700 | 159 | 21 | Melee | 72 |
| Death Knight | Undead | 3,750 | 194 | 23 | Melee | 74 |
| Star Warden | Fallen | 3,900 | 138 | 24 | 120 | 84 |
| Dread Champion | Damned | 4,100 | 154 | 26 | Melee | 86 |
| Hull Knight | Fallen | 4,200 | 160 | 28 | Melee | 88 |
| Crater Guard | Fallen | 4,250 | 150 | 25 | Melee | 80 |
| Kensei | Dynasty | 4,300 | 136 | 34 | Melee | 112 |
| Minotaur | Beasts | 4,300 | 258 | 28 | Melee | 88 |
| Harrow Knight | Damned | 4,450 | 144 | 29 | Melee | 96 |
More Steampunk Hold troops
- Rivetman
- Stoker
- Cogshot
- Steam Lance
- Vent Gunner
- Chainshot Crew
- Pressure Guard
- Wrenchbreaker
- Boiler Rider
- Pistonfist
- Hammerworks
- Gaugekeeper
- Bellowsman
- Sparkwright
- Governor
- Plague Doctor
- Pressure Mortar
- Steam Ram
- Air Ship
- Cogwalker
- Brass Golem
- Iron Hound
- Crawler
- The Great Engine
- Boiler King
The Steampunk Hold page has all 26 of them side by side, with the kingdom's powers.
