
Steampunk Hold · Siege
Air Ship
Eleven tons of riveted gasbag that arrives whenever it arrives, and opens its floor over your roof.
Flier · only bows can answer
Stats
- Health
- 181
- Damage
- 27per hit
- Damage per second
- 13.5
- Attacks every
- 2s
- Range
- 135
- Move speed
- 40
- Sight
- 240how far it spots a foe
- Population
- 3of the army cap
- Raise
- 2,450gold, in battle
- Armory
- 1,400gold, to unlock
These are the Air Ship's own figures, the ones the Armory prints. In battle the Steampunk Hold's trait is added on top: +18% health · +12% damage · −6% speed. Range, reach and speed are in the battlefield's own units.
Special powers
- Siege. Deals ×1.8 damage to keeps and buildings.
- Flying. Only ranged troops and towers can hit it.
- Splash. Every hit also strikes everything within 90 of the target for 72% of its damage.
Strong and weak
Strong: Buildings, clumps, the far side of a wall.
Weak: Anything that shoots up; it cannot run.
As a siege troop, it deals extra damage to Titan (×1.3), Legend (×1.25), Construct (×1.5) and Levy (×1.2) troops.
Ranged (×1.3) troops deal extra damage to it.
Raising it
The Air Ship comes out of its own spawner, which your Builder raises for 2,450 gold in the middle of a battle. Once it stands it musters an Air Ship every 1 minute 47 seconds by itself, and levelling it shortens that — to 1 minute 15 seconds at level 2 and 48.3 seconds at level 3.
Upgrades cost 1,650 gold to level 2 and 7,500 gold to level 3. Every level also makes the troops it musters hit harder and last longer.
Before it can be raised at all it has to be unlocked in the Armory, for 1,400 gold — gold carried between battles, earned by fighting them.
Other Siege troops
Every other siege troop in the game, cheapest to raise first. See all Siege troops.
| Troop | Kingdom | Raise | Health | Damage | Range | Speed |
|---|---|---|---|---|---|---|
| Battering Ram | Orcs | 1,950 | 216 | 16 | Melee | 30 |
| Charnel Ram | Undead | 2,000 | 223 | 15 | Melee | 32 |
| Siege Tower | Humans | 2,050 | 243 | 13 | Melee | 26 |
| Ballista | Elves | 2,250 | 62 | 31 | 260 | 32 |
| Lantern Engine | Fallen | 2,250 | 130 | 29 | 250 | 36 |
| Fire Ox | Dynasty | 2,300 | 230 | 16 | Melee | 62 |
| Gnome Tinker | Beasts | 2,350 | 89 | 23 | 245 | 52 |
| Heartwood Ram | Elves | 2,350 | 257 | 18 | Melee | 36 |
| Onager | Dwarves | 2,350 | 64 | 29 | 250 | 30 |
| Steam Ram | Overwound | 2,350 | 181 | 32 | Melee | 42 |
| Grav Sled | Fallen | 2,450 | 167 | 26 | Melee | 52 |
| Mangonel | Humans | 2,500 | 59 | 25 | 250 | 30 |
| Plague Cart | Undead | 2,500 | 102 | 18 | 250 | 34 |
| Catapult | Orcs | 2,550 | 54 | 29 | 270 | 28 |
| Hwacha | Dynasty | 2,600 | 61 | 13 | 245 | 28 |
| Pressure Mortar | Overwound | 2,600 | 100 | 29 | 235 | 38 |
| Bombard | Dwarves | 2,650 | 59 | 32 | 260 | 26 |
| Bone Engine | Damned | 2,700 | 151 | 31 | 225 | 36 |
| Ettin | Beasts | 2,800 | 291 | 23 | Melee | 58 |
| Trebuchet | Humans | 3,050 | 56 | 40 | 340 | 24 |
More Steampunk Hold troops
- Rivetman
- Stoker
- Cogshot
- Steam Lance
- Vent Gunner
- Chainshot Crew
- Pressure Guard
- Wrenchbreaker
- Boiler Rider
- Pistonfist
- Hammerworks
- Gaugekeeper
- Bellowsman
- Sparkwright
- Governor
- Foreman
- Plague Doctor
- Pressure Mortar
- Steam Ram
- Cogwalker
- Brass Golem
- Iron Hound
- Crawler
- The Great Engine
- Boiler King
The Steampunk Hold page has all 26 of them side by side, with the kingdom's powers.
