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Castle BattleField Guide Play free

Game mode · Field Battle

Clash

Two hosts, no keeps, no cap on the size of an army. Spend a war chest of 300,000 gold setting out the troops you have unlocked on a field dealt for battle — heights, woods, rivers, passes and power ground — then command them when the horn sounds. The last army standing wins.

Commanders
2
Sides
21 to a side
War chest
300,000gold, and no income
Deployment
60seconds to set your lines
Army cap
Nonethe chest is the only limit
Ladder
Unranked

How it is won

There are no keeps on this field and no Builder. The last army standing wins: a side is beaten the moment it has no troop left alive.

If neither host has destroyed the other after fifteen minutes of fighting, the field is called for the side with more of its army still standing — what each troop cost, weighed by how much of it is left.

Setting out your host

Both commanders open on 300,000 gold and earn nothing after it. You spend it in the first 60 seconds, setting out troops one by one inside your own lines — a deep band of your half of the field, well back from the middle. Every troop you have unlocked for your kingdom is on offer, each at ten times its worth in the troop table, and 300 gold a head on top: 500 gold for the cheapest troop in the game, 9,050 for the dearest.

The battle starts the moment both sides are ready, or when the clock runs out. Against the AI it starts as soon as you are ready. A commander who sets out nobody is given a host anyway — a battle that is over at the first horn is not a battle.

Commanding it

When the horn sounds, both hosts advance across the field, keeping the shape they were set out in. From then on they are yours to command:

A group ordered to move together keeps the shape it was in, and marches at the pace of its slowest troop, so a line arrives as a line and the horse in it do not run ahead of the foot.

Two hosts meet as two lines rather than one knot: troops in a melee stand a little apart and strike across the gap, a blade looks for a foe nobody else is fighting, and one whose way is blocked by its own side already fighting waits its turn behind them rather than shoving in.

The full list is on the controls page.

The field

It is a field dealt for battle and nothing else — 6.7 times the ground of the duel's arena — fresh every match, in one of seven forms:

Whatever its form, the field is the same from both sides — every feature off the middle has its twin across it — and it always holds the same three kinds of ground worth fighting for:

Before the horn the deployment plate names the field, says what it asks of you, and lists every kind of ground on it.

Kingdoms

Any of the ten kingdoms, each fielding the troops you have unlocked for it in the Armory.

Starting one

Choose Clash on the home screen, pick your kingdom and march. You are matched with another commander, or you can start straight away against the AI.